Fixed one oversight with example brick block that makes fireball contact break block and make player bounce up if big and spinjumping. It was cause due to unecessary else that removed solid block code if !CoinBrick was set (changelog says it was fixed, but it wasn't?). Also readme is a little outdated, it mentions 2 items that aren't present anymore, and I'm pretty sure remoderation update wasn't made back in 2017.
Still, this is a very good patch, it's easy to install and a great tool for adding new bounce sprites.
I have noticed a couple bug with my version. More specifically, the routines InvisSldFromBncSpr and TileFromBounceSpr0 assume the current bounce sprite index is in X and not Y which messes a few things up. The previous version also don't take account for bigger levels, causing the block to leave out an invisible solid block even if the graphics are updated (but only if they aren't onscreen in which they disappear).