This hack is meant as a way of having fun and for beginner in kaizo to feel good about doing cool-looking tricks without being punished or stressed that easily. However there are a few kaizo blocks in the later parts of the hack. As well as some trolls.
The hack contains 12 exits including the final level and 2 hidden switch palaces (10 levels in total). Levels are quite short but containing a few kaizo tricks. Levels become more challenging closer to the end but still on an adequate level for those who want a beginners kaizo-hack.
Worldpeace's retry patch has been implemented.
[updated to version 1.3, a lot of changes, replaced one level and added/changed a lot of things on the other levels. Power-Up counterbreak is now applied, for more details read update.txt in zip file]
That was an absolute amazing SMW hack and the first one i have ever played! Every single level was really well designed, creative, and incredibly fun to play! Summing up sir you deserve a 10 out of 10.
Definitely a fun hack, and it's just around the right difficulty for a beginner.
I found the difficulty to jump around between levels, though.
For example, even though it was later in the hack, the Red Switch Palace was significantly easier than the Yellow Switch Palace - the only difficult part was the disco shell ride, whereas the Yellow Switch Palace was a full-blown vertical level.
And the boss of Lonesome Ghosts, was a bit anticlimactic in contrast to the gauntlet before it.
Still a very good, and very fun hack as is, and I would definitely recommend it to others.
Good hack, good for starting out in kaizo. I agree with Nadir, a few skippable parts can be found.
In Window Cleaners you can skip the part where you spin jump off the the yoshi. you can run over the top with yoshi and jump off the yoshi to get to the next platform without jumping of the fuzzy. Nadir says it better than me but that may the main one you would want to address. Also dying on the second half of Fire Brigade it's a little annoying to have to walk then go through the pipe to get back to the level. That may a slight inconvenience to me alone, but it may be something to think about.
Fun, easy to approach hack. As a beginner, this is the perfect difficulty for me. I never feel the need to save state anything. Currently stuck on Lonesome Ghosts, the room with the midway. Figured it out!
Huge improvement over the last version, there are still some skippable parts,
for example the part in fire brigade where the green shell turns the switch on and off, you can just do a normal jump from the pink blocks to the pink blocks and make it before the shell touches the first switch, or the part with the yoshi in the next to last level, you can get P-speed and jump from the top of the cement blocks and do a normal ditch to get to the next platform (basically the spin on yoshi part can be ignored), in dognapper the parts where you have to jump on top of the thwomps (I supposed that's what's intended?) to get on the platform can be also ignored, because you can make then by doing a full jump on the grinders
and the overworld is cleaner than it used to be. Overall pretty fun hack.