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Details for Reverse Gravity
SMW Patches - Reverse Gravity
File Name: Reverse Gravity
Version History: View
Authors: MarioE
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows the player to have reversed gravity. Included are two gravity blocks and two UberASM for levels for gravity controlled by on-off blocks and gravity controlled by controller button presses; read the readme for more details.
Tags: gravity, lorom, physics, reversed, sa-1, upside down
Download: Download - 4.59 KiB
All the versions included in this patch are not working.
The controlled_gravity seems to double-trigger, the on_off_gravity softlocks the player and the blocks turn Mario invisible. I changed the freeRAM because I am using the SSPs, but there is definetly something wrong with this.
Posted by: Nowieso - | Link
I'm not certain what might have caused it, but the controlled_gravity version included seems to not function properly. The ON/OFF block version functions correctly and perfectly. But even on a clean ROM the controlled_gravity version will double trigger every time that I press any button that I assign to change gravity, such that Mario does an odd flip in place that clips through ledges and gravity remains whatever it was beforehand. As a result, it is impossible to ever switch gravity, only maintain whatever gravity direction it was before. My theory is it has to do with the freeRAM interaction, but I'm not entirely certain, my debugging was not conclusive.
Posted by: algae5 - | Link
Nice patch but if I change !reversed = ... To an other number than 60 (for compatibilitie with GHB's Screen Scrolling Pipes), it do strange things. I use FreeRAM
Posted by: System64 - | Link
Major Flare
Fixed some SA-1 conversion oversights and a define typo in one of the codes provide. Otherwise, it works just as stated in readme.
Posted by:  Major Flare - | Link
Posted by: Akutarex - | Link

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