Banner
Views: 793,694,291
Time:
16 users online: bandicoot, Enan63, Errai, GangsterJerby, Green Jerry, katun24,  KevinM, Maxodex, NikSik1,  Ninja Boy, Noob, Pink Gold Peach, Sixcorby, Skirdus, SubconsciousEye, Wilson12 - Guests: 49 - Bots: 199 Users: 41,426 (1,482 active)
Latest: Dildon
Tip: Doors and pipes act strange near screen boundaries. See this to avoid strange issues.Not logged in.
LIVE!!
SMWCentral is now live on Twitch with 15 viewers.
 Dan is streaming, and is currently playing Super Mario World in “Is it Christmas yet?”
Details for Minimalist Status Bars
SMW Patches - Minimalist Status Bars
File Name: Minimalist Status Bars
Added:
Version History: View
Authors: Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: 3 different patches that will make the status bar minimalistic, as seen in my 24h contest winter 2012 entry

status_top.asm will put the status bar at the top of the screen, like in smw
status_bottom.asm will put the status bar at the bottom of the screen, like in smb3
status_double.asm will put a status bar at the top and a different one at the bottom

no freeram needed (some weird ram is used)


see pretty pictures below, and readme for more info


UPDATE: the tilemap is now uploaded to the offscreen part of layer 1, freeing up the layer 3 tilemap. the palette has also been isolated, and properties are located alongside tiles in RAM. also, proper SA-1 support

UPDATE2: switched to a different ram due to exanimation conflict

06/01/2019
Now works with SA-1 Pack 1.31 and LM3
28/01/2019
Changed the used RAM to fix some oversights
Tags: lorom, minimal, sa-1, status bar
Download: Download - 8.71 KiB
483 downloads
Screenshots
Previous 
 Next
HammerBrother
RAM address locations to edit tile numbers and properties:
status_double.asm:
Code
$0B05-$0B24: Tile number top row
$0B25-$0B44: Tile number bottom row
$0B45-$0B64: Tile properties top row
$0B65-$0B84: Tile properties bottom row

Top and bottom version:
Code
$0B05-$0B24: Tile number row
$0B45-$0B64: Tile properties row

To get tile position, formula is TilePos = AddrStart + X, where X is the horizontal position, ranging from 0-31, in tiles, increasing from left to right.
Posted by: HammerBrother - | Link
Fermín Acosta Jr.
How do I disable item in this status_top.asm
Posted by: Fermín Acosta Jr. - | Link
Darkbloom
The current version is generating garbage tiles on my clean ROM.
Posted by: Darkbloom - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG