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Separate Status Bar Palettes v1.1

SMW Patches → Separate Status Bar Palettes v1.1

Submission Details

Name: Separate Status Bar Palettes v1.1
Author: Lui
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Ever wanted to use more palettes in your Layer 3 backgrounds, or change certain colors without messing the status bar up? Now you can! This patch works by overwriting the second halves of palettes 0 and 1, at the start of each frame, with the colors used by the status bar. Then, the actual palettes of the level will be restored right below it.

By default, this will use the same status bar colors as the original Super Mario World. However you can easily change that if needed, just modify the content of the !ColorXX defines near the top of the ASM file.

v1.1 (Erik)
Added support for SA-1 Pack v1.31.
Tags: color layer 3 lorom palette sa-1 status bar
Comments: 4 (jump to comments)
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Comments (4)

 Donut Link
Nice! THX!
lx5 Link
requires changes to work with sa-1 pack 1.35+ (dma remap conflict)
 Erik Link
Remoderator note: I added compatibility for SA-1. Might need some code optimization in some parts (that bank switch screams unnecessary to me...) but other than that it works. Props to Maks 64 for the code (I based it around the one used in the minimalist status bars conversion he made, though it needed tweaking as this runs 3 IRQs) and to Knight of Time for testing.
Mogu94 From older version: Separate Status Bar Palettes Link
So...if I understand this correctly, this essentially serves the same primary function as the sprite status bar patch.