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Details for Fleeing Goal Sphere
SMW Sprites - Fleeing Goal Sphere Show random
File Name: Fleeing Goal Sphere
Added:
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a goal sphere that'll start fleeing when player gets close.

For more info check readme and asm file.

Credit is optional. Requested by sinseiga.
Tags: goal sphere, lorom, message, pacifist, projectile, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 5.75 KiB
313 downloads
Screenshots
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Koop the Koopa
Mario when he sees a troll sphere:
Posted by: Koop the Koopa - | Link
RussianMan
can be disabled by changing this line

Code
LDA #$40			;x-flip


into

Code
LDA #$00			;x-flip
Posted by:  RussianMan - | Link
P-Tux7
May I suggest a setting for it to not flip x axis when going left?
Posted by: P-Tux7 - | Link
YulkyTulky
what graphics file should I be loading for the graphics to appear properly? I'm using SP4=05
Posted by: YulkyTulky - | Link
VoxelRoguery
Cool! I was making a romhack where special world levels are unlocked by collecting hidden goal spheres in the regular worlds.
Posted by: VoxelRoguery - | Link
LukeTrainer
Brilliant!
Posted by: LukeTrainer - | Link
LukeTrainer
Brilliant!
Posted by: LukeTrainer - | Link
RussianMan
You sure your level has correct graphics loaded for it?
Posted by:  RussianMan - | Link
Araiguma Kiruno
i used this and notied the sphere uses dirt texture instead?
Posted by: Araiguma Kiruno - | Link
Araiguma Kiruno
great for fakeexits! i sure will use this!
Posted by: Araiguma Kiruno - | Link
Major Flare
Creative idea, RussianMan. The object interaction disabler only works if the sprite is set to float, though; other than that, approved.
Posted by:  Major Flare - | Link
Romano338
Indeed it does! Thanks man, great sprite idea!
Posted by: Romano338 - | Link
RussianMan
Now it should work with old PIXI versions :pray:
Posted by:  RussianMan - | Link
Romano338
Now I get another one lol
sprites/fleeing_goal_sphere.asm:138: error: (E5060): Label 'Code_NoSparkl' wasn't found. [BNE .NoSparkl]
Posted by: Romano338 - | Link
RussianMan
Should work now, redownload.
E: That was probably because you use PIXI with old version of SubHorzPos, which contains label. in any case it should be fine now.
Posted by:  RussianMan - | Link
Romano338
When inserting:
An error has been detected:
sprites/fleeing_goal_sphere.asm:133: error: (E5060): Label 'Code_Movement' wasn't found. [BNE .Movement]
Posted by: Romano338 - | Link
Mrmariobros222
Mario: Yay! I did it! Now I can progre-
Goal Sphere: NOPE
Mario:#smw{._.}
Posted by: Mrmariobros222 - | Link
bandicoot
Cool, this can be good for remake "Rayman Origins tricky treasure " styled levels maybe?
Or even a concept similar to the great goal pole from super mario 3d world.
Posted by: bandicoot - | Link
sinseiga
OMG it really comes out. Thanks alot!
Posted by: sinseiga - | Link

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