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Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
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Details for Sprite Initial Facing Fix v1.1
SMW Patches - Sprite Initial Facing Fix v1.1 Link - Show random
File Name: Sprite Initial Facing Fix v1.1
Added:
Version History: View
Authors: Alcaro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the bug where sprites always face left on level entry, making them face Mario instead.

v1.1
-----
Fixed a bug with using entrance position method 2.
Tags: direction, init, lorom, sa-1, sprite
Download: Download - 941 bytes
366 downloads
Vellidragon
I was having a problem where sprites were facing right at the start of a sub-level if Mario entered from a higher screen number than the one the sprites are on. This patch seems to fix that as well, very useful when using enemies like Spike Tops. Thanks!
Posted by: Vellidragon - | Link
Thomas
I'm honestly surprised this issue wasn't found sooner, considering position method 2 isn't exactly a new thing. At least it's fixed now.
Posted by:  Thomas - | Link

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