Name: | Sprite Initial Facing Fix v1.1 |
Author: | Alcaro |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes the bug where sprites always face left on level entry, making them face Mario instead. v1.1 ----- Fixed a bug with using entrance position method 2. |
Tags: | direction init lorom sa-1 sprite |
Comments: | 6 (jump to comments) |
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941 bytes | 610 downloads
Comments (6)
Not sure whats causing this, although to be fair i cant code even a little bit.
Check if there were any Hijack or FreeRAM conflicts with other patches. In most cases, that is the cause.
Not sure whats causing this, although to be fair i cant code even a little bit.
Theoretically, the only side-effects from the hex-edit method would be seen in sprites that track the player’s position (Porcu-Puffer, chasing moles, etc.), and even then any difference would be nigh undetectable. But a difference is a difference, so there’s no reason the patch shouldn’t stay.