Views: 865,429,585
20 users online: Anko, CalHal, CosmicTiff, Gammed Z, ideka13, Infinity, jardeson01, JuergenSPunkt, KaidenThelens, kebabchilla,  KevinM, Knight of Time, leon3185, mio,  patcdr, Siidney, slsting11, Sweetdude, swunsh_, TheMorganah - Guests: 55 - Bots: 61 Users: 47,951 (2,096 active)
Latest: MatGam
Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Dragon/Yoshi Coin Explanation Message v.1.2
SMW Patches - Dragon/Yoshi Coin Explanation Message v.1.2 Link - Show random
File Name: Dragon/Yoshi Coin Explanation Message v.1.2
Version History: View
Authors: Telinc1
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Applying this patch will make it so that when collecting a Dragon Coin for first time, it displays a specified message, much like the Flowers in Yoshi's Island.
More information in the included "Readme.txt".
This version no longer uses SRAM Expand, but uses one byte of FreeRAM. The option to change it is removed, as it must be the specific address it uses in order to work.
Tags: lorom, message, sa-1, yoshi coin
Download: Download - 1.74 KiB
Oops, forgot to comment on this one.

A simple patch to be sure, but it can serve as a more elegant way to introduce players to any changes made to the way Yoshi coins work in a particular hack. Be wary, though - all caveats that apply to a normal message apply here. If a player waits until a tide level to touch his first Yoshi coin, the message will kill the tide just like a message block would.
Posted by:  Maarfy - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy