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Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
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Details for Invisible Sprite Killer Box v1.1
SMW Sprites - Invisible Sprite Killer Box v1.1 Link - Show random
File Name: Invisible Sprite Killer Box v1.1
Version History: View
Authors: Darolac, Mandew
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This invisible sprite will kill any other standard sprite it comes into contact with, even ones that are not meant to interact with objects or other sprites.

Version v1.1 by Darolac

-Converted to PIXI.
-Added the option to kill sprites on the same line of the sprite.
-Optimized the code.

Old GIEPY version is still included.
Tags: lorom, pacifist, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 2.18 KiB
Final Theory
This is good for when you are spawning sprites. Remember if you spawn a sprite continuously then you might also want to despawn them too.
Posted by: Final Theory - | Link
This can be handy for puzzles, especially with the new mode for killing all sprites on a close Y position.

During moderation, I removed a single BRA on line 117. This fixes an incredibly obscure bug (I didn't manage to reproduce it in practice, which is why I didn't count it as a rejection reason) which theoretically allowed the sprite to kill a sprite it's not supposed to (the kill routine clobbers $00 and $01, then branched to the proximity routine without recalculating them). The only change in functionality is that now only one sprite can be killed per frame, which is not noticeable because the bug practically prevented more than one from being killed, anyway.
Posted by:  Telinc1 - | Link
Works perfectly, thanks again!
Posted by: Romano338 - | Link

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