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Classic Goomba and Bouncing Paragoomba v1.2

Sprites para SMW → Classic Goomba and Bouncing Paragoomba v1.2

Detalhes da Submissão

Nome: Classic Goomba and Bouncing Paragoomba v1.2
Autor: Blind Devil
Adicionado:
Histórico de Versões: Ver
Ferramenta: PIXI
Tipo: Padrão (Standard)
Dinâmico: Não
Disassembly: Não
Gráficos Inclusos: Sim
Descrição: This is a stompable Goomba/Paragoomba that behaves like in SMB3. Extra bit determines if it'll be a regular Goomba or a Bouncing Paragoomba. Includes a define in the ASM file which allows you to use a separate palette for both variations or not.
Marcadores: enemy goomba lorom sa-1 smb3
Comentários: 27 (pular para comentários)
Avaliação:
5,0 (2 avaliações)
Sem avaliações
Download 10,41 KiB | 1.623 downloads

Capturas de Tela

Comentários (27)

chamander11 Link
Best
Dmytro Vakhitov Dima _DVD_ Link
dam i hope dis worg
Thiago678 Link
can you make a goombrat version?
CalHal Link
Sonikku has done a SMB3 Goomba Family which acts much like yours.
Luigiz The Boss Link
This sprite is really well made. Do you think you can make a classic koopa troopas? (Both red and green)
tigerjam Link
i have the Romi's sprite tool ver of this and the death gfx is messed up, so can someone tell me what gfx file the death animation is in? (edit) i swiched over ti PIXI and used these gfx and it worked!
Thiago678 Link
Can you please make a goombrat/paragoombrat sprite? I need goombas and goombrats to my rom.8>Please!
 Yoshi Master Link
Just downloaded this. Great sprite!

I did notice something. When I kill them with a slide they do die, however, it makes the fire ball sound on contact and they fly across the screen very fast. Any idea why? It's not like the gif included above for me for some reason.
Mogu94 Link
And to answer the question, you add the sprite through the program called Pixi.
Ralshi02 Link
Originally posted by Camden_from_YT
how do you add this patch??
Its a sprite.
Camden_from_YT Link
how do you add this patch??
Amomario123w Link
wow great job i would like to see the flying goomba that spawns little micro goombas
Batata Douce Link
NewOldClassicModernGoombaParagoomba a new name .-., Great Work!
Mrmariobros222 Link
Originally posted by Blind Devil
Finally added a slide-kill routine which... yeah, I originally forgot it. Also made some other small changes code-wise and made wings tiles look more like in SMB3.

Thanks to Mrmariobros222 for reporting the sliding issue.


No problem Blind Devil. #smrpg{y}
 Blind Devil Author Link
Finally added a slide-kill routine which... yeah, I originally forgot it. Also made some other small changes code-wise and made wings tiles look more like in SMB3.

Thanks to Mrmariobros222 for reporting the sliding issue.
Mrmariobros222 From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
Can't seem to kill them by sliding, don't know if is a bug or you haven't added something to kill them by sliding.
mish1 From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
You don't use Romi's Spritetool for this, use PIXI, or Giepy. Whatever you want. The one I'm using right now is GIEPY.
Young Boi From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
sprite tool says that i should abort it whenever i try to insert it, do i do what it says, or do i keep going?
juaneergameer From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
When you hit them with something like a coin it ",falls like a normal goomba and spawns a parakoopa
 Blind Devil Author From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
Fixed. It was just a simple CFG overlook - the 'Falls straight down when killed' box was unchecked. It's checked now.

Thanks for reporting, toad64!
TheOrangeToad From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
I find a bug that happen where you do a spin attack with a cape or raccoon leaf.
 Blind Devil Author From older version: Classic Goomba and Bouncing Paragoomba v1.1 Link
This version fixes the flashing invulnerability timer being set to #$01 after stomping the sprite if the player is already flashing (in other words, if timer is non-zero).
lion From older version: Classic Goomba and Bouncing Paragoomba Link
"please comment your codes - for your own and everyone else's good :3"

q-bee is a qt <3
 MarioFanGamer From older version: Classic Goomba and Bouncing Paragoomba Link
It works fine for the most part. The only thing which may bother one is that the sprite doesn't check whether Mario is on top of it or not but instead just whether Mario is falling or not and also removes the invulnerability timer when attacking it.

Feel free to submit an update to fix them.
Fostelif From older version: Classic Goomba and Bouncing Paragoomba Link
Is the Microgoomba-spawning variation in the works?
mish1 From older version: Classic Goomba and Bouncing Paragoomba Link
Yay, a classic Goomba that actually works.
Mogu94 From older version: Classic Goomba and Bouncing Paragoomba Link
Noice. Sometimes I'm surprised by how sprites that are in the original games (not SMW, others) are yet to be recreated and submitted for all. Especially the basic ones.