|Details for Proximity Wraparound fix|
|File Name:||Proximity Wraparound fix|
|Authors:||HammerBrother, JackTheSpades, RussianMan|
|Requires Free Space:||Yes|
This patch fixes various sprites using the horizontal and vertical proximity check that wraps around the border of the screen. It includes:
- Falling spike
- Yoshi egg
- Chargin Chuck
- Splittin Chuck
- Bouncin Chuck
- Whistlin Chuck
- Rip van fish
- Upside down Piranha plant and its classic.
- Jumping Piranha plant
- Exploding block
- Swooper Bat
NEW - Ledge & Ground Dwelling Monty Moles
|Tags:||bugfix, lorom, proximity, sa-1|
Download - 3.42 KiB
Fixed a small oversight that caused jumping Piranha Plants to always jump regardless of player proximity. Also added FastROM mirrors and removed a handful of redundant org commands for improved readability/Hijack Map alignment.
It simultaneously does and does not amaze me that this is a problem that even needs fixing. Either way, this patch does the trick, making proximity-based enemies behave a great deal more consistently (especially Rip Van Fish, what with the extra dimension of movement provided by water levels). If there’s ever another update to this patch in the future, it would be neat if all of the constant proximity values would be converted into defines - this patch would then be especially easy to use as an enemy proximity detection range changer.
|Posted by: Maarfy - | Link|
|Added changelog so you know what's changed in new versions (though you can already see what from description).|
|Posted by: RussianMan - | Link|