Name: | Proximity Wraparound fix |
Authors: | HammerBrother, JackTheSpades, RussianMan |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | This patch fixes various sprites using the horizontal and vertical proximity check that wraps around the border of the screen. It includes: - Thwomps - Falling spike - Yoshi egg - Chargin Chuck - Splittin Chuck - Bouncin Chuck - Whistlin Chuck - Rip van fish - Upside down Piranha plant and its classic. - Jumping Piranha plant - Exploding block - Swooper Bat NEW - Ledge & Ground Dwelling Monty Moles |
Tags: | bugfix lorom proximity sa-1 |
Comments: | 11 (jump to comments) |
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3.42 KiB | 291 downloads
Comments (11)
Tested on an SA-1 rom with no other patches applied, so it's definitely this patch doing it.
It simultaneously does and does not amaze me that this is a problem that even needs fixing. Either way, this patch does the trick, making proximity-based enemies behave a great deal more consistently (especially Rip Van Fish, what with the extra dimension of movement provided by water levels). If there’s ever another update to this patch in the future, it would be neat if all of the constant proximity values would be converted into defines - this patch would then be especially easy to use as an enemy proximity detection range changer.
Decided to check the other Monty Mole enemy as well, it also has this same issue.