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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Individual Dragon Coin Save
SMW Patches - Individual Dragon Coin Save
File Name: Individual Dragon Coin Save
Version History: View
Authors: JackTheSpades, worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch allows each individual (vanilla) dragon coin to be saved once it's collected. Unlike the other method, you don't need to replace all dragon coins with 5 different custom objects for every level. Refer to the comments in dcsave.asm and sram_instruction.txt for details.

Now compatible with LM 3.00 (as well as 2.5x) and the retry patch as requested.

Fixed a bug that the patch refers to $13BF before it is updated properly. Thanks goes to flabort for reporting this.

JackEdit: Added option for only saving when the midway point is collected (needs 8 bytes of freeram more) and to disable the transparent blocks if you'd rather have them not appear at all like the vanilla game.
Tags: collectable, dragon coin, lorom, midway point, sa-1, save
Download: Download - 4.93 KiB
I seem to be getting the same issues reported by Romano, Good news is I found what seems to be the problem. The patch seems to work fine if the level with the yoshi coins is within certain sub-maps but not others, the problems mentioned also appear in the main map as well.

Tested both using SRAM Plus and the mini SRAM saving feature in the retry patch.
Posted by: westslasher2 - | Link
I got what I think is an issue with it: I finished a level with 3 DCs, so I started it again. The DCs I took previously re-appeared.
But when I died, I got back my 3 DCs and they disappeared from the level.
Also if I get a coin, reach midway, and then start select out of the level (if I have retry and start select is the only way out because automatic prompt), I come back and start at midway, but without the coin.
Posted by: Romano338 - | Link

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