Name: | Duck Island |
Author: | decentduck |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 4 exit(s) |
Type: | Kaizo: Intermediate |
Description: | This is my first ROM hack I hope you enjoy. This ROM hack doesn't have a lot of exits but I think it's a decent and fun game. |
Tags: | kaizo music vanilla |
Comments: | 8 (jump to comments) |
Rating: |
Download
141.07 KiB | 1,668 downloads
Comments (8)
Edit: After another playthrough I figured out how to get pass those bullets. That checkpoint placement in level 3 is still a little mean though.
- It's not possible to get on this winged platform on the first cycle, so the player has to wait for it to go right and then come back every time. Ideally, all obstacles in a hack where lots of deaths are expected should be clearable on the first cycle if the player is fast enough.
- I'm not sure what the purpose of this Hothead is. You don't need him to make it onto the next platform. Maybe he's just there for intimidation?
- Instead of this checkpoint, since you're already using the retry system, you can just start Mario in this sublevel after he enters it to save the player from having to enter the pipe each time.
- It's not possible to immediately jump onto either the Ball 'n' Chain or Magikoopa Magic here, and the player must wait a while for the Ball 'n' Chain to come around every time. Ideally, the player should be able to attempt this obstacle sooner.
Overall, not a bad first Kaizo hack. Difficulty is on the easier side, but harder than e.g. Quickie World 1 and 2. I beat it in 1h15m without save-states.