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Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
Details for Duck Island
Super Mario World Hacks - Duck Island Show random
File Name: Duck Island
Authors: decentduck
Demo: No
Featured: No
Length: 4 exit(s)
Type: Kaizo: Light
Description: This is my first ROM hack I hope you enjoy. This ROM hack doesn't have a lot of exits but I think it's a decent and fun game.
Tags: kaizo, music, vanilla
Rating: 3.5 (Votes: 2)
Download: Download - 141.07 KiB
cool hack is awesome
Posted by: yygdrasil - | Link
Lack of quality checkpoints, although fun hack
Posted by: SamTheWich - | Link
Not a bad hack. The first 2 levels were good. The 2nd one was surprisingly short. Unfortunately I had to use a save state in level 3 because I had no idea how to get pass those 2 bullets. Yet I magically got through on my first try. I just had no idea how I did it and retried 100 times. Overall it was an ok game. 3/5

Edit: After another playthrough I figured out how to get pass those bullets. That checkpoint placement in level 3 is still a little mean though.
Posted by: JesseDillinger - | Link
I used to lobster fish by a island called duck island, cool name.
Posted by: zacmario - | Link
I accepted this as Kaizo: Light as opposed to Very Hard, because the level design is definitely Kaizo. This is fine as a Kaizo hack, however, and has no major issues. Some minor things, in case you ever update it:

- It's not possible to get on this winged platform on the first cycle, so the player has to wait for it to go right and then come back every time. Ideally, all obstacles in a hack where lots of deaths are expected should be clearable on the first cycle if the player is fast enough.

- I'm not sure what the purpose of this Hothead is. You don't need him to make it onto the next platform. Maybe he's just there for intimidation?

- Instead of this checkpoint, since you're already using the retry system, you can just start Mario in this sublevel after he enters it to save the player from having to enter the pipe each time.

- It's not possible to immediately jump onto either the Ball 'n' Chain or Magikoopa Magic here, and the player must wait a while for the Ball 'n' Chain to come around every time. Ideally, the player should be able to attempt this obstacle sooner.

Overall, not a bad first Kaizo hack. Difficulty is on the easier side, but harder than e.g. Quickie World 1 and 2. I beat it in 1h15m without save-states.
Posted by:  BeeKaaaay - | Link
no tags? meu pau
Posted by: Akutarex - | Link
this is kaizo light #tb{^V^}
Posted by: Yagami - | Link

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