Name: | Superstar Mario World |
Author: | Stivi |
Added: | |
Demo: | No |
Featured: | No |
Length: | 63 exit(s) |
Type: | Standard: Hard |
Description: | After almost two and a half years, Superstar Mario World is finally finished This is a traditional styled hack. With 7 Worlds and over 50 Levels. The plot is your typical Mario plot, but this time, Bowser has also kidnapped the Yoshies and Luigi! Special thanks to RussianMan for testing and fixing lots of asm issues and such. Have fun! 1.1 - Fixed small typos. - Removed the centerscroll patch. - removed lives. - 100 coins gives you a star now. - removed the darken pause patch. - removed the circular fadein patch. - Added a skip function in most cutscenes. - Added the DKC2 navigation arrow patch. - Applied the Overworld speed changer patch that was already in the demo. - removed the lava ceiling in "hot hot underworld". - gave background tiles like cacti and icicles a faded outline. - Fixed the teleportation to level 104 in "Beat em up". Thanks RussianMan! Bosses: - Torchie, the rhino boss, can now be defeated with fireballs. - lowered the number of fireballs Torchie spawns. - Removed the ceiling on the FryGuy boss, since the hopping flames can get stuck in the pipe and glitch to the top. - Removed the giant buzzy beetle's stun when hitting a wall and changed it's arena. - Fixed FryGuy's, Puffero's, giant beetle's and bowser jr's hitboxes. - Removed some tight parts on the final boss. - Lowered the health of the bosses in the last level and the final boss. - Changed up the first three phases of the final boss. 1.2 - The final boss has now an own level and a midway point. 1.3 - removed some unnecessarily hard and unfair things (eerie generators, spikes, 1 tile platform jumps, etc.) in the special world levels. 1.4 - Fixed an issue in a special world level where you couldn't proceed - removed Bowser jr. from the final level. 1.5 - Cutscenes are now skippable with R, since people can accidentally skip them with x and y. |
Tags: | asm bosses chocolate exgfx hdma music traditional |
Comments: | 32 (jump to comments) |
Rating: |
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1.32 MiB | 10,659 downloads
Comments (32)
Remove 100-coin-star, make levels shorter, put better CPs, change CP's icon and you've got a masterpiece.
It has a good amount of exits. Enough that things don't feel totally linear, but not so many that they feel like they just exist to pad the exit count.
It looked and sounded fine.
I agree that the `100 coins = star` thing was interesting, but tended to kick in at really inconvenient times, occasionally (eg: When you need to koopa jump on a level with a short timer). Wasn't the worst thing, but kind of a nuisance at times.
The exposition is... Well, SMW hack exposition.
This hack doesn't do anything terribly groundbreaking, but it was a fun thing, and I'm glad I played it!
Respect to you for the postgame being a similar difficulty, instead of turning into Kaizo nonsense!
Link to video of the playthrough: https://www.youtube.com/watch?v=RtBzZ9wZZFM
The 100 coin = stars option, can this please be toggled off?
I've essentially had to stop playing the game outright coz i can't beat the "Ice Cold Run".
It's not impossible to beat the level, but it's DEFINITELY impossible to master the level due to the random nature of when you'll receive the star. You can't control how many coins you get in any reasonable fashion and the combination of time management cos it's a race + coin management + manoeuvring the level.. it's just too much to handle.
100 coins = star, needs to be able to turned off pls
Levels are good for the most part. There are some boring ones here and there, but especially later in the game, the levels use their gimmicks pretty nicely and give me a challenging experience to go through. Haven't beaten it 100% atm, beaten the main game and one level from the special world with all exits in the main game.
The bosses are not good. Not horrible enough to lower my rating tho. Last boss (in the main game) was amazing tho. But that's it.
4/5
EDIT: There is one other thing I'd like to point out - the 100 coins give you star thing has loads of gameplay flaws. For example - In "Ice Cold Run" there is a part where you're required to jump onto a koopa to get across a gap. When I did so, the coin trail telling me to jump on it put my coins over 100, giving me the star. When I got it, I fell right through the koopa. I reccomend you taking that mechanic out completely or putting less coins.
Şu an deliriyorum
I love that music.
The Great Hack!
Tebrikler, thanks.
I'm Downloading it right now
Everyone Play This Hack and Have Fun for a Extra Challenge Try to Find all Pixel Mario