Banner
Views: 794,137,690
Time:
7 users online:  Aja,  bebn legg, Matheus2653, MoghedienNinek, Pink Gold Peach,  Sayuri, Sokobansolver - Guests: 57 - Bots: 178 Users: 41,448 (1,506 active)
Latest: rex_ganymede
Tip: When using custom palettes, remember that certain colors in palettes 0 and 1 will also affect the status bar.Not logged in.
Details for POW/P-Switch
SMW Sprites - POW/P-Switch
File Name: POW/P-Switch
Added:
Version History: View
Authors: Mellonpizza
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 3E, the POW/P-Switch.

Extra bit is used to determine whether the switch will be blue, or silver.

This includes the full routines for handling the sprite while it is not being carried and susceptible to physics, and while the sprite is being carried by the player. For ASM hackers you should be able to tweak the sprite to a fair degree and use as a base for custom objects.

Keep in mind that unless you have a patch to allow custom sprites to be carried across sublevel transitions, this sprite will become a vanilla p-switch upon one.
Tags: carryable, item, lorom, p-switch, pow, sa-1
Rating: No rating
Download: Download - 5.98 KiB
158 downloads
Screenshots
Previous 
 Next
Nicoke42
Is it known to crash in snes mini?
Posted by: Nicoke42 - | Link
Romano338
Is there anything I can change in the file to make it non-carryable?
Maybe deleting "jsr Carried_Sprite_Main"?
And also to not play the PSwitch music, just let the level music play? (although I'd assume this is more in the pswitch is pressed routine than in the sprite itself)
Posted by: Romano338 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG