My first creation of hack mario kaizo, with difficulty kaizo light, vanila, custom songs, 22 levels with increased difficulty, I hope you have fun. A female hack with watermelon theme, enjoy the flavor.
Minha primeira criação de hack mario kaizo, com dificuldade kaizo light, vanila, custom songs, 22 fases com dificuldade aumentada, espero que você se divirta. Um hack feminino com tema de melancia, aproveite o sabor.
This was a great game. Funny name. Ok music. Only hated 2 levels in the entire thing because 1 was an autoscroller (I personally don't like them) and the other one I sucked at. Haha. But great game. Definitely worth playing!
I played the hack and I have to say what I found here ... Watermeloon World is a Kaizo hack of soft difficulty in the first levels, but that becomes a little more difficult in some sessions but nothing unfair or that causes the player to have deaths unfair ... Also the hack does not present an unfair or painful difficulty that makes the player get stuck ... Overall ... A very fun hack, I recommend everyone to enjoy the taste of watermelon ...
I've played this game up to the water level, only to discover that dying after the checkpoint will remove the water from the level making it unbeatable... Oh, and the closest save point is SEVEN levels away.
The update improved the game by a huge mark. But there is till some room for improvement, the boss fights could be improved upon too (and also having the vanilla bowser at the end was kinda lame), and also rashiro(level) looks a bit ugly with the random patches of death blocks and there are some skippable parts throughout the hack.
So, first off let's start from the title screen, I think the name of the creator should be on the bottom rather than just below the name of the hack but whatever.
The difficulty curve
The game starts off easy with the first few levels taking mere minutes to beat but as you progress the difficulty ramps up quite a bit but not in a good way (the difficulty was not consistent too but getting difficulty right is quite hard).Some of them are:
1.In 2nd half of Super Noob World (level 8) there is an unnecessarily tight jump through a 1 tile gap.
2. The same goes for last jump of insanit(level 10) which was super tight for no reason.
3.The level vinicius combat was easier compared to the previous levels.
4. Lucas mega strike was comparetivly easy for being the second last level and felt out of place.
5.The third ninja jump of marcelo matos is excessively tight.
1. There are some random weird looking spots in the background of marcelo matos.
2. Only half of the chuck in lucas mega strike is visible (when he runs).
3.In Doente Daquela Live, there are weird patches all over the level.
Not Visible Munchers
1.In The Crazys, there are few spots where you cannot see the ceiling munchers(right before the CP and right before the orb).
2.In Canal Do Gnomo you can die to not visible ceiling munchers.
Random killing ceiling
1.In Doente Daquela Live, there are random spots THROUGHOUT THE LEVEL where you could die when you come in contact with the ceiling or foreground.
2.In Tutoriais BR, you can die to the ceiling after the the 1st jump when you get the checkpoint.
1.Frame Rules- You can get frameruled pretty bad at the few places plus you can kill the shell when you can kill shells when you jump on enemies with them (like in the 2nd half of Awesome Pinga).
2. Three tile space shell bucket in Sixtare.
1. The soundtrack is LIT.
2. There are many shell jumps(depends on if you like shell jumps or not).
3. Level design is decent(in most cases).
If all of this stuff would be fixed in future updates, this hack would become amazing from decent (and would become recommendable to beginners).