Name: | Watermelon World |
Author: | MIRANHA |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 21 exit(s) |
Type: | Kaizo: Beginner |
Description: | My first creation of hack mario kaizo, with difficulty kaizo light, vanila, custom songs, 22 levels with increased difficulty, I hope you have fun. A female hack with watermelon theme, enjoy the flavor. Minha primeira criação de hack mario kaizo, com dificuldade kaizo light, vanila, custom songs, 22 fases com dificuldade aumentada, espero que você se divirta. Um hack feminino com tema de melancia, aproveite o sabor. |
Tags: | music vanila |
Comments: | 35 (jump to comments) |
Rating: |
Download
565.09 KiB | 3,233 downloads
Comments (35)
GLHF
also this has no business being in the Kaizo: Beginner category (the really easy levels count for sure, but my god that next to last shell level would destroy any beginner.)
I did mostly have fun overall, but I just can't forgive how this hack doesn't respect the player's time by forcing them to play several levels in a single session instead of saving after every level.
just to get a feel for what is deemed appropriate for the different difficulty types. This hack does have plenty of "beginner" levels, likely levels that are too easy honestly, but randomly sprinkled throughout are loads of difficulty spikes, massive ones.
-Tons and tons and tons of offscreen munchers, on jumps that seemingly want you to go high.
-Difficulty is all over the place, one level I would one-shot, the next would take 30 tries, this happened all throughout the hack.
-A broken level in which you can just skip, randomly placed in the middle of the game, it's not even required to play it.
-The final level is a minute-long precision autoscroller with no real indicator of when you should do jumps, it's followed by a boss with no checkpoint.
There are admittedly many "beginner" levels here, but I really think the moderators should change this to Intermediate, if an actual beginner played this hack they would likely just give up kaizo.
Akogare is labelled as "intermediate", and the hardest sections in Akogare are easier than some of the jumps found here.
as a Begginer player who has been trolled countless times by The UBer Camper, I had a kind of mixbag of experience with the hack, with spikes of dificulty, and having played more complex kaizo hacks, i didn't have the best time with.
Maybe correcting saves on overworld and balancing the dificult, can improve the hack.
just to get a feel for what is deemed appropriate for the different difficulty types. This hack does have plenty of "beginner" levels, likely levels that are too easy honestly, but randomly sprinkled throughout are loads of difficulty spikes, massive ones.
-Tons and tons and tons of offscreen munchers, on jumps that seemingly want you to go high.
-Difficulty is all over the place, one level I would one-shot, the next would take 30 tries, this happened all throughout the hack.
-A broken level in which you can just skip, randomly placed in the middle of the game, it's not even required to play it.
-The final level is a minute-long precision autoscroller with no real indicator of when you should do jumps, it's followed by a boss with no checkpoint.
There are admittedly many "beginner" levels here, but I really think the moderators should change this to Intermediate, if an actual beginner played this hack they would likely just give up kaizo.
Akogare is labelled as "intermediate", and the hardest sections in Akogare are easier than some of the jumps found here.
as a Begginer player who has been trolled countless times by The UBer Camper, I had a kind of mixbag of experience with the hack, with spikes of dificulty, and having played more complex kaizo hacks, i didn't have the best time with.
Maybe correcting saves on overworld and balancing the dificult, can improve the hack.
just to get a feel for what is deemed appropriate for the different difficulty types. This hack does have plenty of "beginner" levels, likely levels that are too easy honestly, but randomly sprinkled throughout are loads of difficulty spikes, massive ones.
-Tons and tons and tons of offscreen munchers, on jumps that seemingly want you to go high.
-Difficulty is all over the place, one level I would one-shot, the next would take 30 tries, this happened all throughout the hack.
-A broken level in which you can just skip, randomly placed in the middle of the game, it's not even required to play it.
-The final level is a minute-long precision autoscroller with no real indicator of when you should do jumps, it's followed by a boss with no checkpoint.
There are admittedly many "beginner" levels here, but I really think the moderators should change this to Intermediate, if an actual beginner played this hack they would likely just give up kaizo.
Akogare is labelled as "intermediate", and the hardest sections in Akogare are easier than some of the jumps found here.
-Inconsistent points where the game saves
-Very inconsistent difficulty - some levels are very easy while others are much harder and lvl order did not account for this. Also within lvls, sometimes a section will be very easy followed by a very tight jump.
-Off screen munchers in a couple lvls that kill the player
Other than that, I had a good time! Keep hacking, looking forward to future creations!
P.s. yellow palace has a soft lock if you accidentally spin jump on the shell....oops lol
5 stars :0
The hack has a beautiful color palette and a great soundtrack to match. There are a few oddities here and there, but I'm very glad to have played this hack and I am very excited to see what Miranha comes up with next.
Things you may want to know:
1. The game has a Vanilla save system (must complete Boo House, Castle or Palace)
1. There are plentiful, randomly placed blocks and spikes in the heavens, invisible to the player
1. There is a double shell jump in the Yellow Palace, Insanit and is where difficulty increases
1. There is an extremely tight backdrop, double-bounce in Goukie Sem Morrer, the second to last level.
At the very least, give Watermelon World a try until it you stop having fun, and you may end up seeing it all the way through.
Thank you, Miranha
level de água corrigido
Overall - 4/5(now)
Atualizei de novo, porque quem faz tudo certinho de primeira é papai noel.
Mais uma atualização, desculpe o transtorno.
The best brazillian romhacker?
hmmmmmm who knows hahaha
One thing is certain, goddess of the palletes
It's a respect hack.
The bad thing is that it leaves a desire of "I want more".
A Hack rom foi editada, baixem a nova atualização. Grata.
The difficulty curve
The game starts off easy with the first few levels taking mere minutes to beat but as you progress the difficulty ramps up quite a bit but not in a good way (the difficulty was not consistent too but getting difficulty right is quite hard).Some of them are:
1.In 2nd half of Super Noob World (level 8) there is an unnecessarily tight jump through a 1 tile gap.
2. The same goes for last jump of insanit(level 10) which was super tight for no reason.
3.The level vinicius combat was easier compared to the previous levels.
4. Lucas mega strike was comparetivly easy for being the second last level and felt out of place.
5.The third ninja jump of marcelo matos is excessively tight.
Graphical errors
1. There are some random weird looking spots in the background of marcelo matos.
2. Only half of the chuck in lucas mega strike is visible (when he runs).
3.In Doente Daquela Live, there are weird patches all over the level.
Not Visible Munchers
1.In The Crazys, there are few spots where you cannot see the ceiling munchers(right before the CP and right before the orb).
2.In Canal Do Gnomo you can die to not visible ceiling munchers.
Random killing ceiling
1.In Doente Daquela Live, there are random spots THROUGHOUT THE LEVEL where you could die when you come in contact with the ceiling or foreground.
2.In Tutoriais BR, you can die to the ceiling after the the 1st jump when you get the checkpoint.
Jank Stuff
1.Frame Rules- You can get frameruled pretty bad at the few places plus you can kill the shell when you can kill shells when you jump on enemies with them (like in the 2nd half of Awesome Pinga).
2. Three tile space shell bucket in Sixtare.
Bad palettes
1.Dino Bonoide.
2.Insanit.
Good stuff
1. The soundtrack is LIT.
2. There are many shell jumps(depends on if you like shell jumps or not).
3. Level design is decent(in most cases).
If all of this stuff would be fixed in future updates, this hack would become amazing from decent (and would become recommendable to beginners).
Overall - 3/5
also, awesome hack! // trabalho incrível!