Language…
17 users online: AJ1Ayrton, akidaban,  AmperSam, crocodileman94, Green, gui,  icrawfish, j.trujillo242, MegaSonic1999, Nowieso, Renato_55, rom_eat, Saela, Samantha,  Segment1Zone2, signature_steve, TruffledToad - Guests: 138 - Bots: 138
Users: 67,353 (2,058 active)
Latest user: Jwinder

Sparky/Fuzzy and Hothead

SMW Sprites → Sparky/Fuzzy and Hothead

Submission Details

Name: Sparky/Fuzzy and Hothead
Author: imamelia
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites A5 and A6 in SMW, the wall-following Sparky/Fuzzy and Hothead. The extra bit determines which of the original two sprites it acts like, and the sprite tileset setting determines whether the smaller sprite should look like a Sparky or a Fuzzy. (It acts the same.) Direction is determined by the sprite's x position.

Update 3-24-2019:
-Fixed and verified working with SA-1
-Added .json option
Tags: disassembly fuzzy lorom sa-1 wall-following
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.04 KiB | 890 downloads

Screenshots

Comments (2)

AuraDee Link
Tested with:
PIXI v1.2.9, SA-1 Pack v1.31, Snes9x v1.55

All nice and SA-1upped.
Hiro-sofT From older version: Sparky/Fuzzy and Hothead Link
This custom sprite seems to not work with SA-1 (even with converter)