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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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Details for Sparky/Fuzzy and Hothead
SMW Sprites - Sparky/Fuzzy and Hothead Link - Show random
File Name: Sparky/Fuzzy and Hothead
Added:
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites A5 and A6 in SMW, the wall-following Sparky/Fuzzy and Hothead. The extra bit determines which of the original two sprites it acts like, and the sprite tileset setting determines whether the smaller sprite should look like a Sparky or a Fuzzy. (It acts the same.) Direction is determined by the sprite's x position.

Update 3-24-2019:
-Fixed and verified working with SA-1
-Added .json option
Tags: disassembly, fuzzy, lorom, sa-1, wall-following
Rating: No rating
Download: Download - 4.04 KiB
318 downloads
Screenshots
Image
Meirdent
Tested with:
PIXI v1.2.9, SA-1 Pack v1.31, Snes9x v1.55

All nice and SA-1upped.
Posted by:  Meirdent - | Link

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