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Details for Sprite Palette Tweaker Dependency v1.1
SMW Patches - Sprite Palette Tweaker Dependency v1.1
File Name: Sprite Palette Tweaker Dependency v1.1
Version History: View
Authors: chillyfox
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch enables Tweaker to change the palettes of more vanilla sprites that previously had hard-coded palettes.

It also makes the extended sprites for Fire Snake and Dry Bones rely on their parents' Tweaker palette byte.


* Fixed aggro Dry Bones palette bug
* Added Rotating Block Bridge(s)
Tags: extended sprites, lorom, oam, palette, sa-1, sprite, tweaker
Download: Download - 2.51 KiB
The updated code works correctly, making this patch even more useful for quick changes. I should point out that the graphics routine of the Turn block bridge isn't fully faithful to the original, as the last block in the bridge will no longer be flipped horizontally. Seeing as this is a rather odd detail in the original game which could be considered an oversight, I've let it pass.

Users of the patch should also note that it will reset the third Tweaker byte (i.e. the palette and the graphics page, among others) of several sprites (Pipe-dwelling Lakitu, the turn block bridges, bubbles, Ball 'n' Chains, Grinders) to their default values.

Tested with: Lunar Magic 3.02, SA-1 Pack 1.31, Asar 1.71, Tweaker 1.2, Snes9x 1.59.2
Posted by:  Telinc1 - | Link
STEAR has trouble with a few sprites (some posted in the screenshots), but Tweaker wont with this patch

for the next update (which wont be for a while, dont want to spam updates), i will try to make this patch more user-friendly by having the silent changes toggleable
Posted by: chillyfox - | Link

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