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Details for Bob-omb
SMW Sprites - Bob-omb Link - Show random
File Name: Bob-omb
Authors: Mellonpizza
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 0D, the Bob-omb.

Extra bit will make the sprite spawn in its stunned form.

Some defines for tilemap, sounds, and timers are provided.
Tags: bob-omb, carryable, explode, item, lorom, sa-1
Rating: 2.0 (Votes: 1)
Download: Download - 5.96 KiB
Nice sprite bro. I've only one issue. It doesn't give me the previous warning before exploding. It just stay there and then suddenly...BUM! It makes it dificult to calculate timing. Maybe i did somthing rwong, I don't know, if anyone could help me plis. THANKS!#smrpg{y}
Posted by: Aldo4908 - | Link

If two instances of this sprite are close to each other, and one explodes, the other mysteriously teleports to Mario, possibly leading to a glitch where he's stuck in "kick a Koopa shell" mode and racks up lives somehow. And unlike other bugged sprites I was using in my hack (the Atomic Shroom and Fire Snake), I was stumped on how to fix this!

The only reason I even downloaded this to begin with was because imamelia et al's "custom Bullet Bill cannon" demanded custom sprites by default, and I was using one of the cannons as a base for my own Bob-Omb shooter. A few other levels in my hack used the already-stunned Bob-Omb as an obstacle, but I think I can do without...
Posted by: A-l-e-x-99 - | Link
Tested with: Lunar Magic 3.02; SA-1 v1.31; snes9x v1.58
Wow, this... this is really up to the detail. Great job with this. I admire the work at disassembling every sprite state, you don't get to see that commonly in older disassemblies.
Posted by:  Erik - | Link

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