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Details for Sonic Styled Powerdown Patch
SMW Patches - Sonic Styled Powerdown Patch Show random
File Name: Sonic Styled Powerdown Patch
Added:
Version History: View
Authors: RPG Hacker
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes it so that you lose all your coins when you get hit, and that you die when you get hit while not having any coins. Compatible with the 3 Digit Coin Counter patch, just check the defines.

Tester's note: If you're going to use the 3 Digit Coin Counter compatible version, you need to get the Three-Digit Coin Counter from the patches section, it's not integrated into this patch.

4-1-2019: Updated for Asar, and SA-1. The normal and 3 Digit Coin Counter versions have been merged together and can be set in the defines.
Tags: coins, lorom, powerdown, sa-1, sonic
Download: Download - 1.24 KiB
197 downloads
Screenshots
Image
RPG Hacker
I was made aware that there's a couple of buggy side effects when using this patch with AddmusicK. The first one of them is a broken damage sound effect, probably as a result of an oopsie I made in the past. To fix this, change the lines

Code
lda #$38
sta $1DF9|!addr


to

Code
lda #$04
sta $1DF9|!addr


The second one is broken death music, as a result of AddmusicK moving around indices of default music. To fix this one, change the lines

Code
lda #$09
sta $1DFB|!addr


to

Code
lda #$01
sta $1DFB|!addr


I don't know if it's possible to detect AMK via a patch, but if so, it might be worth submitting an update to this patch with an automatic fix.
Posted by:  RPG Hacker - | Link
thirsty_pocket
I'd be fine with like three or four coins, or even just one coin since that's what happened in the 8-bit Sonic games. I was hoping to make a Sonic in SMW hack sometime with this and that would help sell the illusion.
Posted by: thirsty_pocket - | Link
RPG Hacker
I've never tried doing that, but think it could be tricky due to sprite limitations. I feel like it probably wouldn't be possible to put more than a few coins on the screen without some drawbacks.
Posted by:  RPG Hacker - | Link
Dark Mario Bros
now the only thing left is make the coins shatter away kinda like sonic goes with the rings XD
Posted by: Dark Mario Bros - | Link
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, Lunar Magic 3.03 and SA-1 1.31.

Worked fine. Accepted.
Posted by:  Major Flare - | Link

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