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Details for Geyser
SMW Sprites - Geyser Link - Show random
File Name: Geyser
Added:
Authors: DigitalSine
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A sand geyser sprite or the SMB2 whale sprite. Effectively its a platform that rises up, hovers, then falls back down again. Or if the extra bit is set it will rise up and stay hovering.

Includes some basic graphics, sample levels, map16 files and everything you should need to get it up and running.
Tags: lorom, pacifist, sa-1, sprite
Rating: 5.0 (Votes: 1)
Download: Download - 9.02 KiB
287 downloads
Screenshots
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Nolanator
Hi I'm new to ASM, as well an Lunar Magic. I was wondering if anybody could tell me which value(s) I would have to modify to increase the height of the geyser. Thank you in advance!
Posted by: Nolanator - | Link
Erik
Tested with: PIXI v1.2.9; SA-1 v1.32; snes9x 1.60; Lunar Magic 3.03
Works very well. It's an interesting concept.
Also I'll let it slide this time but, please, make better gifs lmao.
Posted by:  Erik - | Link
DigitalSine
Yeah, it could be. Try backing up your stuff and updating your pixi and the routines. I think im on 1.2.8/1.2.9. Dm me if you have any more trouble.
Posted by: DigitalSine - | Link
AyGaAlPa
I'm using the 1.2.2 version of PIXI, could be the problem?
Posted by: AyGaAlPa - | Link
DigitalSine
Which version of pixi are you using? It could be something to do with routine labels
Posted by: DigitalSine - | Link
AyGaAlPa
I had some problem to insert the sprite with PIXI. It appear this error:

"Enter a ROM file name, or drag and drop the ROM here: Mundo 3.smc
23 Shared routines registered in "C:/Users/user/Documents/Pack de Inicio Lunar Magic/Herramientas Esenciales/Pixi/routines/"
An error has been detected:
c:/users/user/documents/pack de inicio lunar magic/herramientas esenciales/pixi/sprites/geyser.asm:80: error: (E5060): Label 'Geyser_NoSpeedUpdate' wasn't found. [JMP .NoSpeedUpdate]

Could you help me for solve this problem?, please.




Posted by: AyGaAlPa - | Link
DigitalSine
Originally posted by CalHal
I know I love this sprite, but I want the geyser to hurt Mario when he is close to the bottom sides, and after it hovers, make them disappear instead of them falling down.

here is the video.


You can probably do that yourself by making the defined map16 tile a custom block using blockreactor and some examimation to make the gfx change. Unless you mean the actual sprite dissappearing instead of falling? If thats the case ill consider it in an update
Posted by: DigitalSine - | Link
CalHal
I know I love this sprite, but I want the geyser to hurt Mario when he is close to the bottom sides, and after it hovers, make them disappear instead of them falling down.

here is the video.
Posted by: CalHal - | Link
zacmario
Wow, I never thought I would see this.
Posted by: zacmario - | Link
DigitalSine
Originally posted by Final Theory
Just don't make it hurt the player on the sides of the geyser.
You should be able to make the bottom act however you want, it just draws map16 tiles, my though was for the sand version you can use the quicksand blocks
Posted by: DigitalSine - | Link
Final Theory
Just don't make it hurt the player on the sides of the geyser.
Posted by: Final Theory - | Link
jona255
I love it#smw{<3}#smw{<3}#smw{<3}
Posted by: jona255 - | Link

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