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Tip: Create a fair "difficulty curve" - that is, start off easy and then get gradually more difficult as the hack progresses.Not logged in.
Details for Moving ledge hole sprite fix
SMW Patches - Moving ledge hole sprite fix Show random
File Name: Moving ledge hole sprite fix
Authors: Tattletale
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Not exactly a bug fix, but this patches makes it so the hitbox for this sprite feel a lot better when entering the hole from below and throwing up items from below it.
Tags: bugfix, lorom, moving ledge, sa-1
Download: Download - 866 bytes
An interesting patch for an interesting sprite. This patch allows the moving ledge sprite to use two separate, custom GetSpriteClippingA routines, one for its player contact check, another for sprites. The values for each may be changed as needed to make the moving ledge sprite behave precisely as desired (because note that, as demonstrated by the last two .gifs, the sprite is somewhat quirky with or without the patch). My only remark is that throwing sprites upwards through a ledge sprite on a solid surface can still be a wee bit dodgy, but overall this patch makes the moving ledge much more properly responsive.

(Slowdown in the .gifs is the result of recording, not in-game slowdown.)

Tested with Asar 1.71, Lunar Magic 3.03, SA-1 1.31, Snes9x 1.59.2.
Posted by:  Maarfy - | Link
Great patch, works perfectly. More than a bug fix, it's a game fix. You can still clip with it, but it's less frequent. Thank you!
Posted by: Romano338 - | Link

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