Banner
Views: 844,587,776
Time:
18 users online:  1UPdudes, AnasMario130, cyber47509, Edidoo, gohkeenytp, h.carrell, Israelcv12cv,  Lazy, LeumMuel, MightyNeko, Mogu94, MrDoubleA, Nint, Romano338, RPG Hacker, Rykon-V73, Sonck's entertainment, Spulg - Guests: 76 - Bots: 115 Users: 46,438 (2,766 active)
Latest: wat_newby3
Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
Details for Free $7F0000 (OW Event Restore)
SMW Patches - Free $7F0000 (OW Event Restore) Show random
File Name: Free $7F0000 (OW Event Restore)
Added:
Version History: View
Authors: Erik, Kaijyuu
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch reloads the overworld event data every time the overworld is loaded instead of just at the title screen. This fixes the path reveal animation glitch and gives 16,384 extra bytes of free RAM during levels at $7F0000.

v1.1 (Erik)
-----------
- Remapped 04DD40 to a JSL. This makes it so a JSL-RTS jump isn't necessary, saving some bytes and cycles.
- Optimized some code.
- Added SA-1 support.
Tags: events, lorom, overworld, sa-1
Download: Download - 455 bytes
228 downloads
Brolencho
Thank you so much.
Posted by: Brolencho - | Link
MarioFanGamer
Moderated with:
  • SNES9x v1.55
  • Asar 1.71
  • Lunar Magic 3.03
  • SA-1 v1.31

Although this doesn't matter for normal hackers (usually), advanced hackers definitively should take a look at this patch.

Originally posted by GreenHammerBro
This can be useful for huge tables like HDMA effects.

Useful indeed. I used that for my scroll gradient where the HDMA table needs to be decompressed into a table individual single scanlines.
Posted by:  MarioFanGamer - | Link
HammerBrother
Quote
16,384 extra bytes of free RAM during levels at $7F0000


$7F0000-$7F3FFF, woah, this is probably one of the biggest RAM free-er patches I've ever seen. This can be useful for huge tables like HDMA effects.

During testing, they are not used at all during teleports to another level, so you can have cross-level flags using this patch.
Posted by: HammerBrother - | Link
Erik
Remoderated.
Tested with: SA-1 v1.31; bsnes-plus v073+3a; Lunar Magic 3.03; Asar 1.71
Added SA-1 support and replaced some old code.
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy