Name: | Free $7F0000 (OW Event Restore) |
Authors: | Erik, Kaijyuu |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch reloads the overworld event data every time the overworld is loaded instead of just at the title screen. This fixes the path reveal animation glitch and gives 16,384 extra bytes of free RAM during levels at $7F0000. v1.1 (Erik) ----------- - Remapped 04DD40 to a JSL. This makes it so a JSL-RTS jump isn't necessary, saving some bytes and cycles. - Optimized some code. - Added SA-1 support. |
Tags: | events lorom overworld sa-1 |
Comments: | 4 (jump to comments) |
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455 bytes | 498 downloads
Comments (4)
Although this doesn't matter for normal hackers (usually), advanced hackers definitively should take a look at this patch.
Useful indeed. I used that for my scroll gradient where the HDMA table needs to be decompressed into a table individual single scanlines.
$7F0000-$7F3FFF, woah, this is probably one of the biggest RAM free-er patches I've ever seen. This can be useful for huge tables like HDMA effects.
During testing, they are not used at all during teleports to another level, so you can have cross-level flags using this patch.
Tested with: SA-1 v1.31; bsnes-plus v073+3a; Lunar Magic 3.03; Asar 1.71
Added SA-1 support and replaced some old code.