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Details for Overworld Indicators v1.4.1
SMW Patches - Overworld Indicators v1.4.1 Link - Show random
File Name: Overworld Indicators v1.4.1
Added:
Authors: Disk Poppy, Erik, WhiteYoshiEgg
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is a set of overworld indicators; as seen in VLDC8 and OLDC. Please see the readme for more info.
The counters supported are:
- Normal exit found
- Secret exits (up to 3) found
- All dragon coins found
- 3-UP moon found
Includes barebones (see: not tested) compatibility with Ragey's Overworld Expansion. This patch is incompatible with SRAM or BW-RAM Plus (same hijack spots).

This patch's version is based in an older version seen in VLDC8, work of Minimay and WhiteYoshiEgg. However, as this last version is mostly work done by me (Erik), make sure to contact me instead of them.
Tags: counter, lorom, overworld, sa-1
Download: Download - 12.39 KiB
680 downloads
Screenshots
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Mapping_bl
omg tanks you ;)
Posted by: Mapping_bl - | Link
Kevin
Originally posted by UTF
Since this patch isn't compatible with SRAM/BW-RAM Plus, I assume it's also going to be incompatible with Retry System (+ Multiple Checkpoints) v2.06c?
Looking at the hijack map, it looks like the only conflicting hijacks relate to retry's save feature (as expected). So if you set !midway_sram = 0 in retry_table.asm they should work fine together (but you won't be able to save retry's checkpoints to sram).
Posted by: Kevin - | Link
UTF
Since this patch isn't compatible with SRAM/BW-RAM Plus, I assume it's also going to be incompatible with Retry System (+ Multiple Checkpoints) v2.06c?
Posted by: UTF - | Link
bandicoot
I think this might be incompatible with Yoshi, whenever I aply this to a hack where you can take Yoshi from level to level he seems to glitch with the moon icon on the map.
Posted by: bandicoot - | Link
JP32
https://www.smwcentral.net/?p=viewthread&t=100320&page=1&pid=1521007#p1521007

Read this, you need to patch it or you will lose dragon coin and moon progress after selecting continue after game over
Posted by: JP32 - | Link
bandicoot
I found a bug with this patch, if you get a game over and select continue, the game resets all of your dragon coins and moons.
Posted by: bandicoot - | Link
bandicoot
If anyone esle is having trouble to figure out which value to put in the table of the .asm file of this patch check this out:

I had a lot of trouble to figure it out myself so I made this and decided to submit it here to help people with the same problem, I hope it helps#smw{:peace:}


EDIT: I Forgot to include, in case you want to disable the indicator for a certain level use value:80
Posted by: bandicoot - | Link
MarioFanGamer
And I thought I had to create the palette myself! ò_ó

Moderated with:
  • SNES9x 1.55 (also a bit with BSNES Plus v04)
  • Lunar Magic 3.03
  • Asar 1.71
  • SA-1 Pack 1.31
I saw no issues so... yay?

I couldn't moderate with with Big OW, though, due to supposed versinon incompatibility (err, hello? I already had version 1.4, downloaded from the resource release thread, btw).
Posted by:  MarioFanGamer - | Link
Erik
v1.4.1 - Erik
-------------
Added palette and palmask.

i knew i forgot something
Posted by:  Erik - | Link
JP32
doesn't come with proper palette for indicator palettes, the vanilla palettes doesn't match the screenshot?
Posted by: JP32 - | Link
Erik
v1.4 - Erik
-----------
Fixed saving in SA-1 ROMs.
Fixed autosaving.
Added ability to disable/uninstall the autosave feature.
Added readme.
Posted by:  Erik - | Link

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