Name: | Re:timer (OOF patch v2.0) |
Author: | korochun |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Makes the game timer jump to a number and stay there upon reaching a certain other number. Both numbers are customisable inside the patch and a texture map is included. To customise: 1. Edit retimer.asm. 2. Find the "!warp" and "!freeze" defines with a lot of comments. 3. Read the comments. 4. Change the defines. 5. Save and enjoy! Update v2.0: + possibility to change timer values + digit map + ASCII support + SA-1 support + SuperFX support The update doesn't leak free space and completely removes the previous version. |
Tags: | counter customizable lorom sa-1 superfx timer |
Comments: | 11 (jump to comments) |
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6.38 KiB | 160 downloads
Comments (11)
Also:
Note that the quotes after !freeze = must be removed in order to define a time as bytes; the same must be done for the quotes around “!freeze” in freeze: db “!freeze” just after freecode.
Tested with Asar 1.71, Lunar Magic 3.03, SA-1 1.31, Snes9x 1.59.2.
Totally lol, I’ll make it more customizable soon
Well, it's a tad too specific... but like the fart patch, I feel it can be accepted, since it meets the standards. I suggest you make it a bit more customizable, like letting the user dictate which characters will be shown if timer gets below 10, for example.
Also, does not work with SA-1.
My trolling romhack. You can use it in yours. I'd say this is more of "setup the tools for hacking" than "I MADE DA BEST HAX".
I can as well make it allow you to change the value (any text, ex. WOW, HI, LOL, POW etc.)
I’d say it would be a GFX pack then.