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Details for Re:timer (OOF patch v2.0)
SMW Patches - Re:timer (OOF patch v2.0)
File Name: Re:timer (OOF patch v2.0)
Added:
Version History: View
Authors: korochun
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Makes the game timer jump to a number and stay there upon reaching a certain other number. Both numbers are customisable inside the patch and a texture map is included.

To customise:
1. Edit retimer.asm.
2. Find the "!warp" and "!freeze" defines with a lot of comments.
3. Read the comments.
4. Change the defines.
5. Save and enjoy!

Update v2.0:
+ possibility to change timer values
+ digit map
+ ASCII support
+ SA-1 support
+ SuperFX support
The update doesn't leak free space and completely removes the previous version.
Tags: counter, customizable, lorom, sa-1, superfx, timer
Download: Download - 6.38 KiB
62 downloads
Screenshots
Image
Maarfy
This is a patch of… rather limited utility, but it is functional. Some of the timer’s quirks might cause unexpected behavior, though - users would best make note of the following:
  • Leading zeroes are automatically blanked out by the timer - a timer set to freeze on “070” will show up as “ 70”.
  • Freezing the timer at “099” will cause the “time is running out” music speed up sound to play over and over again.
  • Freezing the timer at “000” will kill the player.
  • Three-letter entries like “OOF” or “WOW” are technically numbers in the context of the timer, in fact rather large ones - ending a level with the timer set to a word like this will mess with the time/score tally just as if the timer were set too high normally.
  • Anything that directly interferes with the timer will likely conflict with this patch - the vanilla game’s own green berries, for instance, will turn a timer frozen at “WOW” into “XGW”, which will then resume counting down.
  • If the timer hits the “freeze” value before reaching the “warp” value, it’ll freeze on its own.

Also:

Originally posted by the patch
The following defines are timer values. They can be defined as bytes (ex. $00,$00,$09) or as strings (as it is).

Note that the quotes after !freeze = must be removed in order to define a time as bytes; the same must be done for the quotes around “!freeze” in freeze: db “!freeze” just after freecode.

Tested with Asar 1.71, Lunar Magic 3.03, SA-1 1.31, Snes9x 1.59.2.
Posted by:  Maarfy - | Link

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