After a year of off and on work, I'm happy to present you with my first hack, Darkstar!
This platforming challenge of 18+2 exits will test the mettle of beginners and seasoned kaizoholics alike. Don't expect any altered physics here- while many custom sprites were used, I prefer to keep the core mechanics of SMW in place, and even the custom sprites are just modified versions of their vanilla counterparts. The only exception are the bosses...no Wendy here.
The focus here is on platforming and atmosphere, but you can also expect:
-Better Platforms, meaning sprites interact with them
-4 tricked out bosses and a 5th for the bold
-A cape level
-A water level
-A whole lot of dead Marios
Today ill not talk about the hack.. ill talk about a very specific level....
Have you ever wondered what a terrible level looks like? Have you ever thought about it?
So do yourself a favor and play this hack until you reach a level called 'Ourang Medan'..
Just a small checklist:
Long level: CHECK
Janky custom sprites: CHECK
Terrible hitboxes: CHECK
Precision item swimming: CHECK
Boo rings: CHECK
Fishing Boo: CHECK
Custom death blocks that doesnt check for x speed (vurgarly know as 1 pixel bigger): CHECK
Sprites spitting fire at players direction: CHECK
Stupid tight janky hitbox trick at the very end of the autoscroller so if you miss you have to play the section all over again: CHECK
Whatever other stupid stuff you can think of: CHECK
The introduction to this beautiful hack will make you feel you're actually about to start playing Super Mario RPG 2. You'll get what I mean when you start. I'm 14/18 exits into this game, and so while I haven't completed it yet, I do think it's time that I do another review for it.
This might be my favorite Kaizo hack of all time. I've asked a few streamers if they'd be playing it, but unfortunately most of them have a sour taste by the question, because they think it will be frustratingly hard. Let me say this, yes, this is a very hard kaizo hack. But so is Grand Poo World 2, and I've mostly only asked people who are playing Grand Poo World 2 if they'd be willing to play this as well. Let me say that at this point, I've completed exactly 14 exits in Grand Poo World 2 and in Darkstar. Darkstar levels are only taking me slightly longer than Grand Poo World 2 levels did. If you can do GPW2, this is only a slight step up.
Enough about difficulty though, onto another big reason you should play this if you're a good kaizo player that's been around awhile and has enough skill to take on non-beginner like Kaizos. This game is BEAUTIFUL, and the soundtrack fits each level amazingly. This game has a large overworld, and three smaller worlds. They look amazing. World 2 is easily my most favorite overworld that I have ever seen. It's so fantasy like and just a dream to see how artful SMW hacks are becoming. The levels are all also beautiful. Palettes and custom graphics are implemented with a lot of thought and care. The two bosses I have beat so far, humorous, creative, and custom. One of them reminded me a lot of the Chuck boss in GPW2, but in a different way. This is a beautiful masterpiece. Just as GPW2 was.
Overall, I feel this is a slight step up in difficulty from GPW2, but the beauty of it, is about as comparable. Why not enter this fantasy Kaizo and try it out? That way I won't be the ONLY person speedrunning it. I want someone to compete with me in this beautiful hack.
To everybody trying out this Hack: I wish you good luck!
This Hack is super hard but super cool at the same time. You almost have no time to think in any situation but everything lines up pretty well.
Every Level is super creative and has its own unique gimmick.
Besides from some graphic mistakes, I sometimes wished that there are more hints, what to do in some situations.
Besides that, you did a great job. I can see that you spent dozens of hours in playtesting and I can say it was worth it!
5 Stars from me.
I did a little TAW which can be enjoyed here:
This is one of the hardest hacks I've played to date, close to Search for Salmon in difficulty. My major complaint is that some of the levels are extremely difficult to figure out as a result of learning sections following lengthy sections before checkpoints/goals. We've already discussed what will need to be fixed in the 1.1 update
switch boss, bad ending taking you back to portrait room, potentially spin patch and maybe some QoL stuff
. I thought the difficulty curve became way too steep around exit 15. The fire level was a big step from all the levels before it, and the levels after were an even bigger step from that. It's plenty good enough to approve for now and very apparent that a not-insignificant amount of time went into this, and I greatly appreciate the care and effort you've put into it (despite my salt lol). This is one of the best creator's-first hacks I've ever played, well done.
Am I so out of touch? Could my skills be inadequate or my logic flawed? ....No, it's the creator who is wrong.
Serious reply: As someone who watched a top SMW player test this on twitch for hours upon hours, it looks to be quite above my skill set, but also like an incredibly fun and well-made hack. Looking forward to playing this after I've gotten a few more hacks under my belt.
@Noob try to be a little less vague with your complaints and you should try hacks that are under your skill level rather than blaming a hack being "not playtested" just because you cant figure out a section or not good enough or it being too hard for you.
@Noob if there was something wrong you could just tell him what exactly was wrong and where instead of acting like a complete asshole just like you did. Think about what you are writing before submitting.