Banner
Views: 844,898,942
Time:
20 users online: Brolencho, BUGFlower99, cherrybombr,  FPzero, GammaSlap, h.carrell,  Koopster, Kori, Kusrry, Latola, MarkVD100, MistaX88, monkey03297,  Ninja Boy, Noob, SuperMegaNick, wolfnasty, Worl, Yoshimaster96, ZachJamesGames - Guests: 73 - Bots: 79 Users: 46,462 (2,747 active)
Latest: Giovani
Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.Not logged in.
Details for ObjecTool 0.4
SMW Patches - ObjecTool 0.4 Show random
File Name: ObjecTool 0.4
Added:
Version History: View
Authors: imamelia
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This is basically a newer version of the original ObjecTool (0.3) patch. It allows you to create and insert custom extended objects, and if you use Lunar Magic 1.80 or higher, it will also enable you to use object 2D to create custom normal objects.

Credit to 1024, also known as 0x400, for the original idea, even though I didn't copy his code.

Minor update to SA-1 compatibility with the GetItemMemoryBit subroutine.
Tags: lorom, objects, sa-1
Download: Download - 8.60 KiB
270 downloads
Koop the Koopa
I could use Lunar Magic to do this instead of the patch.
I dont care if it is map16 wasting.
Posted by: Koop the Koopa - | Link
Erik
oops
Posted by:  Erik - | Link
Green Jerry
Does this still need a remoderation?
Posted by: Green Jerry - | Link
Erik
Tested with: Lunar Magic 3.03; SA-1 Pack v1.31; Asar 1.71; snes9x 1.58

nice
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy