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Tip: When making your overworld, mix the terrain up! Angled land and multiple colors looks much more interesting than square land and plain colors.Not logged in.
Details for SMB Castle path-choice effect
Waiting SPASM Repository - SMB Castle path-choice effect
File Name: SMB Castle path-choice effect
Submitted: by  BTD6_maker
Authors: BTD6_maker
Type: Init, Main
Includes Hijack: No
Featured: No
Description: This code allows you to create a level with multiple paths, where the correct path must be chosen to progress, similar to 4-4 and 7-4 from SMB. You can define several rectangles, and then if Yoshi reaches a particular x-position without entering any of these rectangles all horizontal entrances towards right (sprite 0D0) will despawn. For instance, this can be used to despawn an entrance that sends you back to the start, if you have chosen the correct path, thus allowing you to continue.
Tags: sprites
Rating: No rating
Download: Download - 1.74 KiB
Ohh yeah I forgot. Thanks
Posted by: zacmario - | Link
levelASM for Yoshi's Island.
Posted by:  MarioFanGamer - | Link
That's awesome.. but what heck is spasm
Posted by: zacmario - | Link

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