Name: | Bidirectional Goal |
Author: | Alcaro |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | Yes |
Featured: | No |
Description: | If the number of screens in the current sublevel is even, the victory march will go right. If odd, left. Works on both goal tape and ? spheres. Tester's Note: Although changing the behavior to depending on the number of screens is a little odd, it does work as intended and is clear and consistent. The previous patch's method was indeed flawed, as it did not take into account players flying over the goal. |
Tags: | goal lorom pose sa-1 |
Comments: | 4 (jump to comments) |
Download
631 bytes | 240 downloads
Comments (4)
Make sure there are no conflicts with other patches for free RAM space.
If that doesn't work, please PM me. (I won't notice otherwise.)
Well, it works as intended, even with LM3.00++ level dimension features. Approved.