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Details for Bidirectional Goal
SMW Patches - Bidirectional Goal Show random
File Name: Bidirectional Goal
Added:
Version History: View
Authors: Alcaro
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: If the number of screens in the current sublevel is even, the victory march will go right. If odd, left. Works on both goal tape and ? spheres.

Tester's Note: Although changing the behavior to depending on the number of screens is a little odd, it does work as intended and is clear and consistent. The previous patch's method was indeed flawed, as it did not take into account players flying over the goal.
Tags: goal, lorom, pose, sa-1
Download: Download - 631 bytes
141 downloads
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TheLegendaryOrb
When I patch this onto my ROM it glitches then crashes after Nintendo Presents.
Posted by: TheLegendaryOrb - | Link
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, LM 3.03 and SA-1 1.31.

Well, it works as intended, even with LM3.00++ level dimension features. Approved.
Posted by:  Major Flare - | Link
Ayami
Remoderated patch. Nothing much to say about this too, as the note of the original tester (the mod who approved this the first time, I assume?) says, it's a kinda odd way to make this effect, but it's effective and that is what mattters, I think, after all it's always possible to add/remove ledges after the goal tapes (unless you literally use all the level screens). Also, for LM3.00+ dynamic level dimensions, it only counts horizontal screens, so, the effect is the same with (odd)x1 screens, (odd)x2 screens, (odd)x3 screens, etc...
Posted by:  Ayami - | Link

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