"(I)ncluded custom start coin objects"? In fact, that isn't even a fix, just what you're supposed to do...
Custom objects need to be manually inserted and the star coin obects start from 98. You can see which object is which in the readme.
You have to use the included custom star coin objects. Direct Map16 object only place their tiles without any condition (exception: Conditional Map16) so they can't remember whether they have been collected or not.
How can I fix it?? There's a tutorial or something?
Can you redo the shading to be more like the shading on the 10/30/50 coins from SMM2? Once SMM2's out, I feel like most hacks are going to use them (or at least the 10 coin versions), so these Star Coins'll look out of place.
Here's my attempt. Bits of it look under-shaded and other bits look over-shaded, but I guess that's what I get for using a screenshot of the tile editor for reference. https://imgur.com/a/69klpNG
Can you redo the shading to be more like the shading on the 10/30/50 coins from SMM2? Once SMM2's out, I feel like most hacks are going to use them (or at least the 10 coin versions), so these Star Coins'll look out of place.
You have to use the included custom star coin objects. Direct Map16 object only place their tiles without any condition (exception: Conditional Map16) so they can't remember whether they have been collected or not.
In fact, look at Dragon Coins or better yet, at the !-blocks: Both. Map16 Dragon Coins may be disappear but only locally and they reappear if you reload the room and !-blocks (outlines and filled) never change even if you pressed their corresponding switch.
Tested with Asar v1.71, SNES9x v1.58, in both normal and SA-1 ROMs.
I fixed some overlooked/faulty SA-1 conversion on shared routines, and also coded a 32x32 sprite version of the Star Coin for PIXI which could be useful for some people (I happened to have been fulfilling a request related to this and it was just the perfect opportunity to bundle it for everybody lol). Anyway, everything works nicely, so it's accepted.
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