Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!
A pack with some very customisable question mark blocks including a power up dependent block (similar how the flower and feather ?-blocks from the original game act like), a block to spawn enemy sprites, Yoshi eggs, place an item to the item box, giant versions of them and a giant coin block.
You can change the sprite (obviously), the initial sprite state (for carryable and some other sprites), the power up out of block/ stun/ random sprite timer (depending on the sprite), the sound effect, some bounce block settings including properties too and even whether the block is dependand from the item memory or not (requires the included object).
Be aware that due to unoptimised routines (not my fault, really), the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.
Read the readme for more information.
Also thanks for LX5 for two routines and the Yoshi egg blocks.
NEW Now compatible with the current custom bounce blocks! NEW Changed giant block routine! NEW Includes now regular coin blocks! NEW Blocks can be set to be invisible or activated with a spin jump! NEW Added GIEPY (maybe) and extra byte support!
Ok, thanks. I must have done something wrong they just act like 130 tiles and don't move or spawn anything. I read the read me, but I must be missing something.
Nope, just insert the blocks directly Map16 tiles. In fact, you should since the block is still affected by item memory, just that the block itself doesn't set item memory.
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