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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.Not logged in.
Details for Question Mark Blocks v1.3.0
SMW Blocks - Question Mark Blocks v1.3.0
File Name: Question Mark Blocks v1.3.0
Added:
Version History: View
Authors: MarioFanGamer, lx5
Act As: 25 or 130
Includes GFX: Yes
Description: A pack with some very customisable question mark blocks including a power up dependent block (similar how the flower and feather ?-blocks from the original game act like), a block to spawn enemy sprites, Yoshi eggs, place an item to the item box, giant versions of them and a giant coin block.
You can change the sprite (obviously), the initial sprite state (for carryable and some other sprites), the power up out of block/ stun/ random sprite timer (depending on the sprite), the sound effect, some bounce block settings including properties too and even whether the block is dependand from the item memory or not (requires the included object).

Be aware that due to unoptimised routines (not my fault, really), the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.

Read the readme for more information.
Also thanks for LX5 for two routines and the Yoshi egg blocks.

NEW Now compatible with the current custom bounce blocks!
NEW Changed giant block routine!
NEW Includes now regular coin blocks!
NEW Blocks can be set to be invisible or activated with a spin jump!
NEW Added GIEPY (maybe) and extra byte support!
Tags: 32x32, giant, item box, item memory, lorom, question block, sa-1, yoshi egg
Rating: No rating
Download: Download - 50.48 KiB
213 downloads
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Redstonetech181
These look really good. Can you make the 16x48 ? Block, like seen in SM3DW?
Posted by: Redstonetech181 - | Link
Major Flare
Tested with: GPS 1.4.1, Lunar Magic 3.03, SA-1 1.31 and ZMZ 1.08.

Worked fine. There was only one typo in one of the blocks that made i t unable to be assembled, but I fixed it. Approved.
Posted by:  Major Flare - | Link
zacmario
Ok, thanks. I must have done something wrong they just act like 130 tiles and don't move or spawn anything. I read the read me, but I must be missing something.
Posted by: zacmario - | Link
MarioFanGamer
Nope, just insert the blocks directly Map16 tiles. In fact, you should since the block is still affected by item memory, just that the block itself doesn't set item memory.
Posted by:  MarioFanGamer - | Link
zacmario
if I dont need the "item_memory_dependent" option, do I still need object tool?
Posted by: zacmario - | Link

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