Language…
15 users online: Coolkid322, E-man38, edgar, gustintendo, katun24, lincolnic, mathie, NewPointless, ninj, RZRider, ShadowBoxer_Sandshrew, shibby_markus, SirMystic, thetwaddler, Tio_mexican - Guests: 119 - Bots: 141
Users: 57,972 (2,495 active)
Latest user: Renycajallena

Dry Bones/Bony Beetle/Mega Mole Invincibility Fix

SMW Patches → Dry Bones/Bony Beetle/Mega Mole Invincibility Fix

Submission Details

Name: Dry Bones/Bony Beetle/Mega Mole Invincibility Fix
Author: Davros
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes a glitch in which the Dry Bones, Bony Beetles and Mega Moles can't be defeated while the player is invincible.

Adds the missing code to those sprites by pointing to an already existing routine in the rom and makes them vulnerable when coming in contact with an invincible player.

More details in the readme.
Tags: bony beetle counter dry bones lorom mega mole power-up sa-1 sprite
Comments: 3 (jump to comments)
Download 1.21 KiB | 247 downloads

Screenshots

View all

Comments (3)

 Major Flare Link
Tested with: Asar 1.71, SA-1 1.31, ZMZ 1.08 and LM 3.03.

It works, but... the Dry Bones can still be stomped on, its collapsed state still being invincible to star, and the Mega Moles can be ridden. All minor reasons, though, so I can approve this.
 Ayami Link
Remoderated patch. Nothing much to say about this one, just the classic Nintendo-like error: missing codes/routines. I changed the name to a clearer one in this patch too.
 Vitor Vilela From older version: Sprite Invincibility Fix Link
Simple but cool fix, approved.

For SA-1 compatibility change "lorom" to "sa1rom" and "LDA $1490" to "LDA $7490".