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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for Bottomless Pit Code
UberASM Repository - Bottomless Pit Code Link - Show random
File Name: Bottomless Pit Code
Authors: Blind Devil, Ramp202
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Also previously known as 'Floor Generator', this makes it so the player cannot move horizontally when offscreen from below, which is useful for people wanting to prevent players from skipping parts of a level from below. You can also set it to hurt or kill the player through a define.
Tags: lorom, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 734 bytes
If you want to prevent the player going under/above objects placed at the top and bottom of the level without moving the bottomless pit higher up/using a ceiling generator, use this patch instead. This extends the “hitbox” of the blocks out the level by constraining (or clamping) the hitbox of sprites and Mario to the edges of the level.
Posted by: HammerBrother - | Link
Hooded Edge
He did the impossible
Posted by:  Hooded Edge - | Link
WOW! 5/5
Posted by: N4m3_H3rE - | Link
Major Flare
Tested with: UberASMTool 1.3 (asar 1.71), LM 3.03, SA-1 1.31, ZMZ 1.08.

It works as intended. Accepted.
Posted by:  Major Flare - | Link
merci utile!
Posted by: yygdrasil - | Link

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