Name: | HyperZone - Neo Megalopolis |
Author: | Ultima |
Added: | |
Insert Size: | 0x1108 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 1:36 |
Featured: | No |
Description: | This is a bit of a enhanced version of Neo Megalopolis from Hyper Zone, a OST made by renowed composer Jun Ishikawa. It's honestly a shame there has been no ports of this OST by now, buuuuut I'm here to fix that!!!!!! And there's nothing you can do about it >:] (jk lmao) Anyway, since I removed the SFX from the start of the song (since it was honestly not needed at all for a SMW level perspective IMO), it should be able to fit not only in space-like scenarios, but also for castle, urban, abstract and probably even airship sections too! (would probably fit best if it was also in space tho tbh) (also, the title of the game has nothing to do with KDL3's final area, it just shares names lol; just saying before anyone starts to talk about that :V) |
Tags: | abstract castle space tense urban |
Comments: | 11 (jump to comments) |
Rating: |
HyperZone - Neo Megalopolis
SMW Music → HyperZone - Neo Megalopolis
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Comments (11)
I am also having this problem, has anyone found a solution yet?
Try adding #optimized in at the beginning of the #samples section of the txt, so it looks like this:
See if that helps!
Also Ultima, this is an absolutely fantastic port! Excellent work on this!
I am also having this problem, has anyone found a solution yet?
Tbh, this has been a problem with my ports for a while now, and I can't really say as to why that happens; I think it's mainly due to the fact that AMK is just not working well for me, and while people have been saying that it's because I've been "using it a lot", well... even with that I can't say for certain :V
I have managed to find a good enough way to deal with this now, but sadly I guess some of my older ports still have that problem
I am also having this problem, has anyone found a solution yet?
I do wonder what did you use to fix it tho Gifty, did you, like, compile the SPC with AMKGUI by using the samples and text that were in the zip here or something? if that's the case, then it should be alright I suppose; then again, I just removed a fairly insignificant sample and every single instance of it to save space, and it wasn't very present on the song so it doesn't matter lol
just kidding, lmao