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Details for All Switch Blocks Have Powerups v1.3
SMW Patches - All Switch Blocks Have Powerups v1.3 Link - Show random
File Name: All Switch Blocks Have Powerups v1.3
Added:
Version History: View
Authors: Roy
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes the blue and red switch blocks spawn powerups like the green and yellow one. Blue = star, red = fire flower, by default.
Tags: lorom, power-up, sa-1, sprite, switch palace
Download: Download - 1.81 KiB
350 downloads
Screenshots
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Blizzard Buffalo
Is this compatible with Custom Powerups Patch? Like... I want to change the Blue Block content for the bell for example.
Posted by: Blizzard Buffalo - | Link
Galeth
The bounce sprites are still yellow. Literally unplayable.

PS: this patch deserves to be featured.
Posted by: Galeth - | Link
succo
Wahey! If you don't want to use the Custom Bounce Blocks patch you can just set the blue block's bounce value to $AF and the red's value to $35. These are values outside of the normal range that coincidentally use the right tiles and palettes, they don't seem to bug anything else out.
Posted by: succo - | Link
MarioFanGamer
Originally posted by imamelia
The images show the wrong bounce sprites for the blocks. That should be fixed, at least in a future update.

The new !-blocks used to set the palette correctly but with Custom Bounce Blocks you can create a custom bounce block with the correct palette. Which is obviously a stupid reason.
Posted by:  MarioFanGamer - | Link
gamerjohn1991
This is something that Nintendo could've considered about 28 years ago.
Posted by: gamerjohn1991 - | Link
Major Flare
Tested with: Asar 1.71, ZMZ 1.08, LM 3.03 and SA-1 1.31.


Worked fine. Accepted.
Posted by:  Major Flare - | Link
imamelia
The images show the wrong bounce sprites for the blocks. That should be fixed, at least in a future update.
Posted by:  imamelia - | Link
Ayami
Remoderated patch. Actually I didn't do anything (besides the gifs :P), it was LX5 who made the conversion and tried to teach me how the Bullshit™ needed for this patch works (it's not the common way to set/find freespace... or something like that).
Posted by:  Ayami - | Link

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