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Details for Autosave + Bring Up Save Prompt by pressing Select
UberASM Repository - Autosave + Bring Up Save Prompt by pressing Select Show random
File Name: Autosave + Bring Up Save Prompt by pressing Select
Authors: Alcaro, Erik, westslasher2
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Following the trend of converting patches to UberASM I decided to convert two patches into one, the first one being Erik's save prompt patch and the second, Alcaro's autosave patch. The main benefit of this patch is not only does both of these original patches work for UberASM now but this version also allows you to still view the overworld since it uses select now instead of the start button, and adds a bit more defines for extra customization like the ability to autosave.

Tags: lorom, overworld, sa-1, save
Rating: No rating
Download: Download - 2.74 KiB
Originally posted by Nicoke42
Does it save checkpoints?

If you go back to the overworld after collecting one, yes it should.
Posted by: westslasher2 - | Link
Does it save checkpoints?
Posted by: Nicoke42 - | Link
Major Flare
Update: Image added.
Posted by:  Major Flare - | Link
Originally posted by hendog30_
Where do you put this in UberASM's list.txt to get this to work?

Sorry, I'm really new at this

So to insert with UberASM you'll want to place the "SavePrompt.asm" file in UberASM's "Gamemode" folder and then in the list.txt under "gamemode:" you will want to enter a new line that just has "0E SavePrompt.asm" but without the quotes of course. After that just run the UberASMTool.exe file and it should insert properly provided you have your ROM entered correctly at the bottom of the list.txt as well.
Posted by: westslasher2 - | Link
Where do you put this in UberASM's list.txt to get this to work?

Sorry, I'm really new at this
Posted by: hendog30_ - | Link
Tested with: UberASMTool 1.4, LM 3.03, SA-1 1.31, Snes9x 1.57.
It works as intended, and it's a nice alternative to the two patches mentioned in the description.
Just a note: I made it SA-1 compatible, next time try to do it yourself.

For the users: you definitely want to set !SkipPromptSound to $00 if you're using the autosave feature, otherwise the sound effect will play every time the overworld loads or Mario moves in it.
Posted by:  KevinM - | Link

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