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Super Mario World Hacks 101

Super Mario World Hacks → Super Mario World Hacks 101

Submission Details

Name: Super Mario World Hacks 101
Author: Tails_155
Added:
Version History: View
Demo: No
Featured: No
Length: 20 exit(s)
Type: Standard: Normal
Description: Firstly, please do not rate based on the story, rate based on helpfulness.

Now, for the actual game information.

Welcome to hacking! If you're a veteran, welcome back, if you're new, this is a nice place to start!

This hack is designed to give tips to hackers, new and old. Don't let the number of levels confuse you, there are no less than 80 tips to learn, as well as levels to play.

Hacks 101 is focused on minimal ASM and a vanilla feel, future projects might address more complicated hacking.

Please, PLEASE, leave a text review, I am trying to gather as much input as possible, the goal is to make a hack which suggests ways to better peoples' hacks, and without input, I can't better this, and in turn, others can't benefit as well.

All that said, enjoy the ride, and learn some things along the way!

UPDATE: Fixed the musical issue via hex editing. It should work fine on accurate emulators.
Tags: map16 palette change traditional vanilla
Comments: 20 (jump to comments)
Rating:
4.1 (9 ratings)
No rating
Download 193.80 KiB | 4,712 downloads

Screenshots

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Comments (20)

Enrique Link
Este truco fue el primer truco que me encantó y es nostalgico olverlo a jugar, gracias Colas_155, ojala saques otro truco.
karinou Link
Nice this hack for learn how do a hack SMW without fails, cause colors, sprites and others mistakes, thanks Tails for all these tips pro
MarioFan568 Link
Just finished this hack, and it's pretty good; I highly recommend playing if you're wanting to learn (more) about Lunar Magic. 5/5 for me!
LoogyiGame Link
great job!!
Some Kitty Cat Link
Thank you a lot for this hack.

As a novice that is planning to start her first actual hack other than just dicking around in Lunar Magic this helped me a lot and showed some some stuff that I didn't even know existed.

The only thing I'd still love to ask from you is if you maybe could but all this into a Doc so that I can re-read the tips whenever I need without booting up the ROM and search the level again.
qantuum Link
I remember this hack... could find again some design advice inside. for some reason I don't quite remeber it explaining well the asm tricks used here and there, just the quirky layouts and palettes... anyways I have yet to learn about sprites and camera motion in big-ass open levels, so I'll give it another shot... and yeah A E S T H E T I C S definitely... I need to say I'm more practical than artistic when it comes to landmass layouts :p

Edit : yes, exactly what I doubted. Some gimmicks are here but not described. Example, the vine top blocks or the tar blocks. I'd love to have a doc attached about the different patches applied.

I smiled in this level saying that Kaizo hacks are not trendy... Times have changed.
NatsuFireball Link
This hack is very well designed, as it has to be for a level designed tutorial game =] Pallettes are wonderful and overworld is simple but nice.

The game is easy but I have to say that the save system choice is quite wrong : it saves after most levels but not all, especially the last one in Special world. If you found all other exits so far, how could you save this 20th exit ? There are no ghost house that give you the opportunity to save at will. I was quite frustrated because as a completionist I give big importance to have a save file with all exits beaten. So, I had to replay all the 20 exits by leaving an early one (water level which leads nowhere) to play last in order to see all exits in my save file.

I think it would be a good design concept to put at least either a ghost house or true saving after every level, not some. Also, some levels with 2 exits are colored yellow (-1 star for these 2 problems).

I liked it a lot however =] 17/20 (4 stars) Thank you for this hack with plenty of smart advices ! As a simple player, I didn't understand all of them but it was nice to learn some complex things =]
 Hobz Link
thanks for the update. the 24 screenshots inclubed on the preview page gave me a great idea of what to expect with this hack, which looks informative from both a good level design as well as a good graphics perspective. i will use the tools hsown here in my futuer hacks, and i hope by doing so i will become of the great hack er!
Mr. MS Link
Really good hack.
 Ayami Link
Mandatory repost of my old review:

Originally posted by Shiny Ninetales
Years pass and this is still my favorite vanilla hack. It has its own style: it exploits the vanilla style without reaching the VLDC or underway levels. The level design is really well done, may not be the best, but it really fits the hack's style and objective (which is primarly to teach/learn as far as I remember). Ironically, not so much people catched this style, which makes this hack more unique in that aspect. I said it once (in the hack's thread I think) but I ALWAYS wanted a Ghost House in this hack, very bad the author never did any.

So yeah, this hack, loved by some, hated by others. I personally still like it even if it hasn't aged so well. Even being a tutorial hack (thing that apparently people still forget) it's still enjoyable.

The fix is always welcome by the way, the less hacks with the "fixme" tag, the better.
7 up Link
Originally posted by Daizo Dee Von
More like Aesthetics 101.

More like A E S T H E T I C S 101.
 Manofer Link
I love this hack! ^^
ASMagician Maks Link
This is the laziest fix I've ever seen, the only thing this does is remove all echo from every music in the hack by replacing every echo N-SPC command with echo off command.
Daizo Dee Von Link
Hacks 101? More like Aesthetics 101.
 Ayami From older version: Super Mario World Hacks 101 Link
Years pass and this is still my favorite vanilla hack. It has its own style: it exploits the vanilla style without reaching the VLDC or underway levels. The level design is really well done, may not be the best, but it really fits the hack's style and objective (which is primarly to teach/learn as far as I remember) Ironically, not so much people catched this style, which makes this hack more unique in that aspect. I said it once (in the hack's thread I think) but I ALWAYS wanted a Ghost House in this hack, very bad the author never did any.
UTF From older version: Super Mario World Hacks 101 Link
Came across a quote that's kinda funny looking at it now:

Mogu94 From older version: Super Mario World Hacks 101 Link
I've seen a lot of people give this hack a lot of crap and while I can understand the points about some palettes being atrocious, everything else (for what to do) is very nice.
Hexodus From older version: Super Mario World Hacks 101 Link
I'm new to patching, so this might be a fault on my end, but it doesn't seem to work on ZSNES. The ROM seems to be fine because I can open it in Lunar Magic. I'm on Windows 8.1, so I'm unsure about other compatible emulators.
lewon.x From older version: Super Mario World Hacks 101 Link
In what not to do you forgot about overpowered bosses,bad hit detection(happened when autor changing enemy sprites) and frustrating disign(like doors that hurt you or rops that you can't stand on).
 Aram From older version: Super Mario World Hacks 101 Link
Honestly, I don't know what to think about this one. I mean, for it's time it was pretty decent, but now this just sticks out like a sore thumb. Some palettes were actually pretty terrible, in my opinion. Despite being a hack that teaches what NOT to do, a great majority of the tips are outdated. I shouldn't really be so hard on this hack, but the author should've placed a little bit more effort in this, in my opinion.

So yes, this more of a piece of art that belongs to a museum rather than something to play with.