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Details for Super Mario World Hacks 101
Super Mario World Hacks - Super Mario World Hacks 101
File Name: Super Mario World Hacks 101
Added:
Version History: View
Authors: Tails_155
Demo: No
Featured: No
Length: 20 exit(s)
Type: Standard: Normal
Description: Firstly, please do not rate based on the story, rate based on helpfulness.

Now, for the actual game information.

Welcome to hacking! If you're a veteran, welcome back, if you're new, this is a nice place to start!

This hack is designed to give tips to hackers, new and old. Don't let the number of levels confuse you, there are no less than 80 tips to learn, as well as levels to play.

Hacks 101 is focused on minimal ASM and a vanilla feel, future projects might address more complicated hacking.

Please, PLEASE, leave a text review, I am trying to gather as much input as possible, the goal is to make a hack which suggests ways to better peoples' hacks, and without input, I can't better this, and in turn, others can't benefit as well.

All that said, enjoy the ride, and learn some things along the way!

UPDATE: Fixed the musical issue via hex editing. It should work fine on accurate emulators.
Tags: map16, palette change, traditional, vanilla
Rating: 3.9 (Votes: 7)
Download: Download - 193.80 KiB
2,207 downloads
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Darkslayer
I remember this hack... could find again some design advice inside. for some reason I don't quite remeber it explaining well the asm tricks used here and there, just the quirky layouts and palettes... anyways I have yet to learn about sprites and camera motion in big-ass open levels, so I'll give it another shot... and yeah A E S T H E T I C S definitely... I need to say I'm more practical than artistic when it comes to landmass layouts :p

Edit : yes, exactly what I doubted. Some gimmicks are here but not described. Example, the vine top blocks or the tar blocks. I'd love to have a doc attached about the different patches applied.

I smiled in this level saying that Kaizo hacks are not trendy... Times have changed.
Posted by: Darkslayer - | Link
NatsuFireball
This hack is very well designed, as it has to be for a level designed tutorial game =] Pallettes are wonderful and overworld is simple but nice.

The game is easy but I have to say that the save system choice is quite wrong : it saves after most levels but not all, especially the last one in Special world. If you found all other exits so far, how could you save this 20th exit ? There are no ghost house that give you the opportunity to save at will. I was quite frustrated because as a completionist I give big importance to have a save file with all exits beaten. So, I had to replay all the 20 exits by leaving an early one (water level which leads nowhere) to play last in order to see all exits in my save file.

I think it would be a good design concept to put at least either a ghost house or true saving after every level, not some. Also, some levels with 2 exits are colored yellow (-1 star for these 2 problems).

I liked it a lot however =] 17/20 (4 stars) Thank you for this hack with plenty of smart advices ! As a simple player, I didn't understand all of them but it was nice to learn some complex things =]
Posted by: NatsuFireball - | Link
Hobz
thanks for the update. the 24 screenshots inclubed on the preview page gave me a great idea of what to expect with this hack, which looks informative from both a good level design as well as a good graphics perspective. i will use the tools hsown here in my futuer hacks, and i hope by doing so i will become of the great hack er!
Posted by:  Hobz - | Link
Mr. MS
Really good hack.
Posted by: Mr. MS - | Link
Shiny Ninetales
Mandatory repost of my old review:

Originally posted by Shiny Ninetales
Years pass and this is still my favorite vanilla hack. It has its own style: it exploits the vanilla style without reaching the VLDC or underway levels. The level design is really well done, may not be the best, but it really fits the hack's style and objective (which is primarly to teach/learn as far as I remember). Ironically, not so much people catched this style, which makes this hack more unique in that aspect. I said it once (in the hack's thread I think) but I ALWAYS wanted a Ghost House in this hack, very bad the author never did any.

So yeah, this hack, loved by some, hated by others. I personally still like it even if it hasn't aged so well. Even being a tutorial hack (thing that apparently people still forget) it's still enjoyable.

The fix is always welcome by the way, the less hacks with the "fixme" tag, the better.
Posted by:  Shiny Ninetales - | Link
7 Up
Originally posted by Daizo Dee Von
More like Aesthetics 101.

More like A E S T H E T I C S 101.
Posted by: 7 Up - | Link
Fullcannon
You should comment on the hack and not on broken music.

Anyway, this is a great tutorial for vanilla and custom design. It doesn't have Layer 3 or the new 3.0.0 design but does everything else fine (indirectly, but still). Hopefully It will be updates in future..
Posted by: Fullcannon - | Link
Manofer
I love this hack! ^^
Posted by:  Manofer - | Link
Super Maks 64
This is the laziest fix I've ever seen, the only thing this does is remove all echo from every music in the hack by replacing every echo N-SPC command with echo off command.
Posted by:  Super Maks 64 - | Link
Daizo Dee Von
Hacks 101? More like Aesthetics 101.
Posted by: Daizo Dee Von - | Link

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