Banner
The Questionable Level Design Contest ends in…
8 DAYS, 2 HOURS, 10 MINUTES AND 48 SECONDS
Views: 915,321,468
Time:
34 users online:  AmperSam, Bench-kun, chickaDEE Magazine, CircleFriendo, codfish1002, crocodileman94, Dark Prince,  Devazure, Erik_The_Swift, FPI, GRIMMKIN, h.carrell, HaruMKT, HD_DankBaron, Ice Man, ItsLightning, JungleDrew2005, Katrina, KennyJ, KevinM, Kharjacker, Losoall, margot,  MarkAlarm,  Maxodex, Mirann, NeptuneNeon, qantuum, Rykon-V73, Samuel Zuccati,  Sinc-X, TheInsanity115, UTF, Zerio - Guests: 58 - Bots: 182 Users: 51,271 (2,253 active)
Latest: sonicx588
Tip: It's recommended to use these tools when ripping graphics.
Not logged in.
Details for Yoshi's island Crumbling block
SMW Blocks - Yoshi's island Crumbling block Link - Show random
File Name: Yoshi's island Crumbling block
Added:
Authors: EternityLarva
Act As: 130
Includes GFX: Yes
Description: this block is Yoshi's island block.
This block breaks down.
Works with cape and sprite.
Tags: breakable, lorom, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 12.72 KiB
298 downloads
Screenshots
Image
Ice Man
Agree. This does not spawn the proper tiles at all.
EDIT:This block does work properly but only when placing the tiles in even map16 slots for some reason.
Slots: 00,20,40,60,80,A0,C0,E0 work.
Slots: 10,30,50,70,90,B0,D0,F0 do not work.
Posted by: Ice Man - | Link
meatloaf
This does not seem to work properly with the LM 3.x+ extra level sizes -- it doesn't spawn the correct blocks.
Posted by: meatloaf - | Link
7 up
Reminds me of Gemini Man's stage from Mega Man 3.
Posted by: 7 up - | Link
Ayami
It's just me or the blocks seems to work properly only when they are in an even row? (00-0F, 20-2F, 40-4F, etc.) In my end, odd rows (10-1F, 30-3F, etc.) reproduce the wrong blocks.
Still a very awesome block, thank you so much for this!
Posted by:  Ayami - | Link
Luaxon
Looks great!
Posted by: Luaxon - | Link
KevinM
Tested with: LM 3.03, GPS 1.41, SA-1 1.31, Snes9x 1.57.
Very nice blocks that break by hitting them with cape, Mario's head or by throwing a sprite at them. I only fixed the list.txt and added a readme on how to insert them properly.
If you want to make an update, it would be nice to have them break by spin jumping (maybe only with big Mario), and add layer 2 support.
Posted by: KevinM - | Link
Klug
Does it work with the Spin Jump or not? 🤔
Posted by: Klug - | Link
HammerBrother
Gif please?
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks