Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
It's just me or the blocks seems to work properly only when they are in an even row? (00-0F, 20-2F, 40-4F, etc.) In my end, odd rows (10-1F, 30-3F, etc.) reproduce the wrong blocks.
Still a very awesome block, thank you so much for this!
Tested with: LM 3.03, GPS 1.41, SA-1 1.31, Snes9x 1.57.
Very nice blocks that break by hitting them with cape, Mario's head or by throwing a sprite at them. I only fixed the list.txt and added a readme on how to insert them properly.
If you want to make an update, it would be nice to have them break by spin jumping (maybe only with big Mario), and add layer 2 support.