Language…
15 users online: ADMCleS, Ahrion, bucketofwetsocks, Children's Digest 1950-2009, Daizo Dee Von, Dark Prince, GiraffeKiller, Justjamie9090, Mahnster1987, OnlySpaghettiCode,  racknae, Random Internet Name, Skye, Sokobansolver, TomCube - Guests: 146 - Bots: 117
Users: 56,997 (2,277 active)
Latest user: davluiyi

Coin + Muncher

SMW Sprites → Coin + Muncher

This file is obsolete. The latest version is Coin + Muncher. For other versions, check the version history.

Submission Details

Name: Coin + Muncher
Author: RussianMan
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: It's a coin and muncher recreation in sprite form. You can put it on foreground without overwriting it. It also has some other behavor options.

My first ever sprite submission. Nice.

Credit is optional.

V.1.2.2. Changelog is in readme.

NOTE: Includes GIEPY compatibility.
Tags: bonus coin dragon coin enemy flying lorom muncher net outline pacifist sa-1 silver
Comments: 25 (jump to comments)
Rating:
4.5 (2 ratings)
No rating
Download 12.13 KiB | 633 downloads

Screenshots

View all

Comments (25)

SmokyShroom Link
Removal of GIEPY is needed
ElcrazyABCD Link
o por dios, estos sprites de monedas, osn oro purooooo, excelente trabajo
Armyless_boi Link
DUDE HOLY SH*T
NoMoreStars Link
Pretty nice! Although I have noticed that the animation of the coins is offset as they're loaded into the level. Just a small thing that doesn't mix well with the default SMW coins which all share the same animation frames at the same time. I'm sure that it all has to do with the coins being animated as sprites rather than blocks.
Broozer Link
These are great, but I seem to be having issues when attempting to use them in a level I am working on which uses horizontal level mode 05. ROM clashes whenever the coin sprites get processed by the game. Any clues as to what to do to work around that?
Luaxon Link
Moving coins! And it can go behind nets! This is amazing RussianMan! #tb{:j}
 Kevin Link
Tested with: LM 3.03, Pixi 1.2.9 (and GIEPY 1.1.0), SA-1 1.31 and Snes9x 1.57.
Everything works as intended.
 MarioFanGamer From older version: Coin + Muncher Link
I haven't seen any major problem with this sprite so it got an approval from me.

That being said, it would have been nice if not everything would have been controlled by the ASM file and instead you could have used the extra property bytes for property (eg.. muncher, p-switch, silver coin and likes) and extra bytes for placement (e.g. 8 pixels to the right, net, movement and likes), though you might need to rewrite the sprite (I tried to add the features unsuccessfully).
The animation also could have had been optimised a bit so that they coins won't be out of sync with real coins, but that might require some INC or DEC after loading the frame counter and which frames show which GFX of the coin.

Other then that, the coin sprite is a good way to place coins in front of the foreground.
 RussianMan Author From older version: Coin + Muncher Link
New update brings up Dragon Coin And silver coin functionality. Also comes with a few minor fixes.
 RussianMan Author From older version: Coin + Muncher Link
Quote
Alcaro's pet was here

Added it as super cool new tag.
HammerBrother From older version: Coin + Muncher Link
Alcaro's pet was here.
 RussianMan Author From older version: Coin + Muncher Link
Agreed #smw{:TUP:}
Klug From older version: Coin + Muncher Link
That's better!
Final Theory From older version: Coin Link
This can be very useful.
 RussianMan Author From older version: Coin Link
Maybe
Edit: No, I won't. I can maybe edit already existing sprite to add even more customizations, but meh...
zacmario From older version: Coin Link
Thumbs up. How bout a better dragon coin :)
 RussianMan Author From older version: Coin Link
Heh, somebody already added screenshot.
 RussianMan Author From older version: Coin Link
Ok, thanks.
 Erik From older version: Coin Link
The original sprite crashed when you interacted with the solid block because !SolidBlockRoutine wasn't set to 01B44F. Be more careful next time.
Other than that it works fine.
 RussianMan Author From older version: Coin Link
Now it can be collected by shells'n stuff if set to, and fixed 1 bug.
 RussianMan Author From older version: Coin Link
I'm not sure what you mean by first feature from NSMB, but I'll probably add behind net feature
EDIT: added "Behind net" feature.
EDIT2: Now I understand what you mean by NSMB feature, and I can add it!
EDIT3: Added it!
HammerBrother From older version: Coin Link
Also can you add these features:
-In NSMB, they can be half-block (8 pixels) to the right from its spawn point so that they are disalign with the block grid.
-Net tile in front and behind (require the player to be on the same side to collect).
 RussianMan Author From older version: Coin Link
I know, my version is basically just better, customizable version of it.
zacmario From older version: Coin Link
If I remember that old coin does nothing more then give a coin.
 RussianMan Author From older version: Coin Link
There is old coin sprite, so it's acceptable?