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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
Details for P-Balloon Landing
SMW Patches - P-Balloon Landing
File Name: P-Balloon Landing
Version History: View
Authors: JackTheSpades
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: With this patch Mario will lose the P-balloon effect whenever he touches the ground. This allowes the player to get rid of the balloon effect whenever they want.
Or for the level designer to build some not-deadly ballooning labyrinths-parcours thingies.

When touching the ground, a sound effect will play and a puff of smoke will appear over Mario. For more information, check out the .asm file
Tags: abilities, lorom, p-balloon, physics, player, power-up, sa-1
Download: Download - 1.12 KiB
Tested with Asar v1.71, Lunar Magic 3.03, SA-1 Pack v1.32, Snes9x v1.55. Works as intended.
Posted by:  Meirdent - | Link
Shiny Ninetales
yeah, the way to control it doesn't change at all
Posted by:  Shiny Ninetales - | Link
can we move left and right with the balloon or does it go down directly to the bottom?
Posted by: yygdrasil - | Link
Shiny Ninetales
Remoderated patch. Not a big fan of the new mechanic this patch adds (nor the P-Balloon itself) but here it is.
Posted by:  Shiny Ninetales - | Link

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