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Details for UberASM Tool 1.4
Tools - UberASM Tool 1.4 Link - Show random
File Name: UberASM Tool 1.4
Version History: View
Authors: Vitor Vilela
Operating System: Windows
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: Link
Description: This tool lets you insert level, overworld, game mode, status bar, sprite and global ASM without using a patch. See the read me for more details.

1.4 changes:
Updated Asar to 1.71.
Fixed newer Asar printing weird path-related warnings.
Fixed a crash when stdin is either redirected or set to empty.
Fixed a crash when an .asm file prints either an empty or white-space only string.
Moved working .asm files to the dedicated ./asm/work instead of ./asm/.

1.3 changes: updated to use Asar 1.61. It should be possible to use the Asar 1.50 dll too if you need for some reason.
Tags: conditional, game mode, global, inserter, level, level asm, library, map16, nmi, overworld, sa-1, sprites, status bar, v-blank
Rating: 3.8 (Votes: 5)
Download: Download - 245.22 KiB
Originally posted by Xboy1282
How do you make multiple ASM's run at the same number? EX:
14 code.asm
14 code2.asm
Everytime I try to do it it gives an error saying "Number is already used."

That doesn't work, look here for a workaround.
Posted by:  Kevin - | Link
How do you make multiple ASM's run at the same number? EX:
14 code.asm
14 code2.asm
Everytime I try to do it it gives an error saying "Number is already used."
Posted by: Xboy1282 - | Link
Dmytro Vakhitov Dima _DVD_
hope dis'll work
Posted by: Dmytro Vakhitov Dima _DVD_ - | Link
Is there any tutorial on this tool? I looked but couldn't find any.
Posted by: Yoshioshi5959 - | Link
Posted by: luzikz2 - | Link
Blind Devil
During SMWCP2 development, I stumbled across a big issue: I found out that if we ever use the 'nmi' label in some overworld code and level code, the game will always crash when entering ANY level, regardless of using custom code or not.

So keep that in mind when you stumble across general level entrance crashes.

By the way, a workaround is to put your (OW or level NMI code, preferably OW) codes somewhere else (like global or gamemode) and run them there, using some comparison checks depending on your case and needs.
Posted by:  Blind Devil - | Link
Posted by: DTA450 - | Link
why its not on MAC OS too
Posted by: Denicentek - | Link
El Cuh Fermin
Still useful for HDMAs, and codes #smw{<3}
Posted by: El Cuh Fermin - | Link
good tool
Posted by: mish1 - | Link
Dosen't work, I give it a low rating.
Posted by: CD20Superness - | Link
really good!
Posted by: Ramenoodles - | Link
really good!
Posted by: Ramenoodles - | Link
Great tool I used it easily when I dind't know too much about asm It's very simple to use!#lm{owsprlist}
Posted by: ShanghaiAlice - | Link
Yeah that's so weird to insert 2 ASMs in a level. The tool is so simple that I always imagined it would insert them both if I just both 2 lines with the same level number.
I mean, once you know, it's not really hard. But weird.
Posted by: Romano338 - | Link
Inserting Multiple ASMs in same level is somewhat hard.

I wish the tool could insert multiple ASMs easily.
Posted by: errorgfx - | Link
Ok, now this is epic
Posted by: SaltedSpoon - | Link
Major Flare
Tested within: Windows 10 and batch files.

Worked fine, and I tested for checking the glitches it should fix. Therefore, accepted.
Posted by:  Major Flare - | Link

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