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32x32 Coins v1.1

SMW Blocks → 32x32 Coins v1.1

This file is obsolete. The latest version is 32x32 Coins v1.2. For other versions, check the version history.

Submission Details

Name: 32x32 Coins v1.1
Author: ShadowMistressYuko
Added:
Version History: View
Act As: 25
Includes GFX: Yes
Description: Big coins which aren't affected by P switches.
Comes in 10, 30, and 50 coin versions, and includes a sparkle effect (as an extended sprite).

v1.1
add effect flag
add pow flag
Tags: 32x32 coins effect lorom sa-1
Comments: 7 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 23.59 KiB | 134 downloads

Screenshots

Comments (7)

SweatyNoodle Link
blocks/32x32CoinMain.asm:47: error: Define !block_pos not found

please help
yygdrasil Link
cool
FimishHACK Link
smm2
 Kevin Link
Tested with: LM 3.03, GPS 1.41, pixi 1.2.9, SA-1 1.31. It works just fine, I just added a list.txt to be used with GPS.
Now you can choose to make them solid when the P-switch is active, and you can set a custom amount of coins they give you. Overall a very nice block.
zacmario Link
Whoa that's pretty sweet.
Klug Link
 Major Flare From older version: 32x32coins Link
Tested with: GPS 1.4.1, PIXI 1.2.9 (extended sprite), LM 3.03, SA-1 1.31 and ZMZ 1.08.

Worked fine, but I have some suggestions you should implement in next updates:

1 - Make versions compatible with P-switch (dunno if it would be a great idea anyways, since uploading a lot of tiles at the same time would cause a v-blank overflow);

2 - Change the extended sprites to custom score sprites, then applying them with this patch. There is a small glitch with them when you collect two or more giant coins in a fast pace - their tiles often disappear. Not a removal reason, though. It would be nice to have an option disabling the sprite spawning, too.

3 - You could let the user customize the number of coins your blocks gives - when disabling the score/extended sprite (suggestion above).