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Tip: If you place a moon, midpoint, or dragon coin through Map16, it will always respawn whenever you reenter that sublevel. It will not respawn if you add it through the Add Objects/Extended Objects window.
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Details for Multi Coin Block Reward
SMW Patches - Multi Coin Block Reward Link - Show random
File Name: Multi Coin Block Reward
Added:
Version History: View
Authors: Mandew
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch changes how Multi-Coin blocks work to give the player a reward (mushroom, by default) for hitting it a certain amount of time (11, by default), like it does in New Super Mario Bros.

For a list of possible rewards, refer to the entry for $02887D on the SMW ROM Map.
Tags: coin, lorom, multi, multi-coin, nsmb, sa-1
Download: Download - 1.06 KiB
182 downloads
Screenshots
Image
Romano338
Love it. Really well thought patch. Gives value to those blocks and value to actually try and hit them
Posted by: Romano338 - | Link
Vellidragon
Seems to also work as a way to limit the number of coins you can get from a block by just commenting out the code that spawns the power-up.
Posted by: Vellidragon - | Link
D_jolt
I don't know if it has been mentionned before, but I had a problem with the patch. Basically, my game crashed after I got hit while being big Mario after I got the mushroom in the multi coins block. The strange part is, it doesn't happen if I get a fire flower after that for example.
Posted by: D_jolt - | Link
PedroHrodrigues
Really nice, I will use this.
Posted by: PedroHrodrigues - | Link
Major Flare
Tested with: LM 3.03, ZMZ 1.08, Asar 1.71 and SA-1 1.32.

Worked fine. Accepted.
Posted by:  Major Flare - | Link
RussianMan
Remoderated. Added SA-1 support and gif.
Posted by:  RussianMan - | Link

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