Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.
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Details for Dragon Ball: Advanced Adventure - Training Island
SMW Graphics - Dragon Ball: Advanced Adventure - Training Island
Background used in the training mission with Master Roshi (the rock hunting) in Dragon Ball: Advanced Adventure (only second palette, sorry).
This is a HUGE and detailed background; other than palettes 2, 6 and status bar colors basically every (non-sprite) color is used, so in this way it's at least compatible with a vanilla FG and coins/question blocks. It also uses FG1, FG2, BG1, BG2 and BG3, only leaving FG3 and animated parts of FG1/FG2 free. Keep this in mind.