Banner
Views: 844,426,007
Time:
36 users online:  Aja, Aligus, anonimzwx,  Anorakun, Aram, Arobam, BOB66, Cal-of-Gearva, Carter, Dark Mario Bros, Dark Prince, ExONightZ, FYRE150, Golden Yoshi, Hat Kid, Infinity, JJs, Josuke Yoshikage, katun24, Kusrry,  lion, Lui,  MarioFanGamer, MarioriaM, Mogu94, NikSik1, Nint, Nowieso, Redwykelz, Roberto zampari, Ruberjig,  RussianMan, Rykon-V73, shane, TheBiob, yoshi9429 - Guests: 151 - Bots: 64 Users: 46,425 (2,763 active)
Latest: Zaclp
Tip: If you plan on making long levels, be sure to include multiple midway points. A patch for this can be found in the Patches section.Not logged in.
Details for Big Urchin
SMW Sprites - Big Urchin Show random
File Name: Big Urchin
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a chunky child of God himself. Includes variations that rise from water, obey wall movement, move around depending on the X position or are just fixed in place.
Tags: enemy, lorom, sa-1
Rating: 5.0 (Votes: 3)
Download: Download - 5.55 KiB
225 downloads
Screenshots
Previous 
 Next
FedoraFriday
Code
"Map16": "gA2QDYENkQ2CDZINgw2TDYNNk02CTZJNgU2RTYBNkE3kDfQN5Q31DeVN9U3kTfRNA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACgDbANoQ2xDaINsg2jDbMNo02zT
aJNsk2hTbFNoE2wTeoN+g3rDfsNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAALCNoI2xjaGNso2ijbONo42zzaPNss2izbHNoc2wzaDNAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkI2AjZGNgY2SjYK
Nk42DjZPNg82SzYLNkc2BzZDNgM0="


The sprite in the CFG editor: Fine
The sprite displayed in Lunar magic: AAAAAAAAAAAAAAAA

I have fixed it for my hack, just because I was so confused why it wasn't displaying properly in Lunar Magic. Short answer: AAAAAAAA. Long answer: AAAAAAAAAAAAAAAAAAAAAAAAA
Posted by: FedoraFriday - | Link
Luaxon
This is just beautiful...
Posted by: Luaxon - | Link
Major Flare
Tested with: PIXI 1.2.9, LM 3.03, SA-1 1.32, ZMZ 1.08

Ok, I'll accept this for now, but with some things to say: the hitbox behaves a bit strange. First, the bottom of your sprite does not actually hurt Mario at all... and the hitbox is too high for fireball interaction. All these things are minor, though, so I won't reject the sprite.
Posted by:  Major Flare - | Link
Roto-disco
They interact with the water's edge sorta strangely. Other than that, these other just plain mean but well done otherwise.
Posted by:  Roto-disco - | Link
Dakras Hayashi
Originally posted by Maxodex
why don't you credit dakras in the description instead of the comments

because i don't care too much about credit honestly :p
they're not the best of sprites anyway
Posted by: Dakras Hayashi - | Link
anonimzwx
the movement in the edge of the water looks a little weird, should be smoothier.
Posted by: anonimzwx - | Link
Maxodex
why don't you credit dakras in the description instead of the comments
Posted by:  Maxodex - | Link
GbreezeSunset
It's me
Posted by: GbreezeSunset - | Link
DitchenCatastrophic
I want to hug him.
Posted by: DitchenCatastrophic - | Link
Qwerty13x
Good for trolling :v
Posted by: Qwerty13x - | Link
Mogu94
Looks like they behave very well.
Nice graphics, dakras.
Posted by: Mogu94 - | Link
E-man38
Absolute unit
Posted by:  E-man38 - | Link
yygdrasil
ho look pretty good!
is awesome i love you smwcentral!!!
Posted by: yygdrasil - | Link
Erik
btw give dakras credit for those gfx!
Posted by:  Erik - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2020 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy