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Tip: Try not to place secret exits at the very end of levels-- the player will basically have to go through the same level twice.Not logged in.
Details for Basilisk
SMW Sprites - Basilisk Show random
File Name: Basilisk
Added:
Version History: View
Authors: Schwa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite walks along the ground, trying to stay in front of Mario no matter what. It stands upright when not walking, and fires energy balls from its mouth at random intervals. It cannot be stomped, but 5 fireballs or a thrown item will kill it.

The energy balls from the included graphics use colors 9, D, E, and F of palette C (the red sprite palette). They replace baseballs.

Check the ASM file for customization options. The graphics for this sprite hail from Zelda II Adventure of Link.

Give credit if used or tweaked.
Tags: enemy, follow, follow player, lorom, projectile, sa-1
Rating: No rating
Download: Download - 5.25 KiB
130 downloads
Screenshots
Image
Jolpengammler
Says SP3 but actually uses SP4, as has been pointed out before me
Posted by: Jolpengammler - | Link
qantuum
And how come a sprite like this fires his bullets too fast and do not get the relative customisation option. Ah... Can almost be used as boss now.
Posted by: qantuum - | Link
qantuum
Hey... You say SP3 for graphics but it does use SP4. What is this.
Posted by: qantuum - | Link
Major Flare
Tested with: PIXI 1.29, SA1 1.32, LM 3.03, ZMZ 1.08.

Accepted.
Posted by:  Major Flare - | Link
Darolac
The sprite is the same, but the X speed and Y speed defines for the speed of the extended sprite have been corrected.
Posted by: Darolac - | Link

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