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Tip: Bad things to do in the title demo: Enter a door or a pipe, activate a P-switch or a star, complete the level, hit a message block, or die. These will either glitch the music, or force the player into an endlessly looping title level until they reset the game.Not logged in.
Details for Basilisk
SMW Sprites - Basilisk
File Name: Basilisk
Added:
Version History: View
Authors: Schwa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This sprite walks along the ground, trying to stay in front of Mario no matter what. It stands upright when not walking, and fires energy balls from its mouth at random intervals. It cannot be stomped, but 5 fireballs or a thrown item will kill it.

The energy balls from the included graphics use colors 9, D, E, and F of palette C (the red sprite palette). They replace baseballs.

Check the ASM file for customization options. The graphics for this sprite hail from Zelda II Adventure of Link.

Give credit if used or tweaked.
Tags: enemy, follow, follow player, lorom, projectile, sa-1
Rating: No rating
Download: Download - 5.25 KiB
59 downloads
Screenshots
Image
Major Flare
Tested with: PIXI 1.29, SA1 1.32, LM 3.03, ZMZ 1.08.

Accepted.
Posted by:  Major Flare - | Link
Darolac
The sprite is the same, but the X speed and Y speed defines for the speed of the extended sprite have been corrected.
Posted by: Darolac - | Link

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