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No More Sprite Tile Limits patch does NOT increase the limit for the amount of sprites onscreen at once. The SA-1 Pack does. Not logged in.
2019-05-31 08:56:03 PM
This sprite walks along the ground, trying to stay in front of Mario no matter what. It stands upright when not walking, and fires energy balls from its mouth at random intervals. It cannot be stomped, but 5 fireballs or a thrown item will kill it.
The energy balls from the included graphics use colors 9, D, E, and F of palette C (the red sprite palette). They replace baseballs.
Check the ASM file for customization options. The graphics for this sprite hail from Zelda II Adventure of Link.
Give credit if used or tweaked.
enemy, follow, follow player, lorom, projectile, sa-1
Download - 5.25 KiB
Says SP3 but actually uses SP4, as has been pointed out before me
Jolpengammler 2020-05-07 01:35:58 AM | Link
And how come a sprite like this fires his bullets too fast and do not get the relative customisation option. Ah... Can almost be used as boss now.
qantuum 2020-04-18 09:06:49 PM | Link
Hey... You say SP3 for graphics but it does use SP4. What is this.
qantuum 2020-04-18 08:49:44 PM | Link
Tested with: PIXI 1.29, SA1 1.32, LM 3.03, ZMZ 1.08.
Major Flare 2019-05-31 08:55:49 PM | Link
The sprite is the same, but the X speed and Y speed defines for the speed of the extended sprite have been corrected.
Darolac 2019-05-31 07:36:14 PM | Link