|Name:||Panga's Kaizo Kindergarten (For Dummies)|
- Changed the graphic of 1F0 tiles to be distinguishable from
- Added a note regarding dragon coins not saving in "Welcome!"
Dragon coins are not the main focus of the hack and are meant to
be completed in a single playthrough
- Added a block by the six-tile jump in "Jump Heights"
- Nerfed room 1 of "Assessment #1"
- Nerfed a jump in "Jump Heights - The Low Bounce"
- Added a visual indicator in the cape shell-jump room in "Shell-Jumps"
- Fixed an error regarding Naked Blue Koopa kick speeds in "Shell-Jumps"
- Added a Yoshi visual indicator in the spit
re-grab room in "Yoshi Mechanics"
- Nerfed room 3 of "Assessment #3"
- Added more visual indicators in "The Final Exam monkaS"
- Nerfed room 5 of "The Final Exam monkaS"
- Added a visual indicator in room 2 of "The Prostate Exam"
- Collecting the orb or goal tape, then dying, then re-collecting
the orb or goal tape will end the level in "Frame Rules and Timers"
- Added version number to title screen
- Fixed an issue regaring Luigi's overworld sprite palette
- Fixed an error regarding lava behavior in "Respawn Mechanics"
- Added a Dragon Coin counter on the overworld HUD
NOTE: the counter is slightly buggy. This is due to an
incompatibility with the overworld speed change patch
- Added a room regarding the sprite interaction frame rule
- Fixed a missing letter for one of the messages in "The Disco Shell"
- Fixed an error regarding Chargin' Chuck speeds in "The Disco Shell"
Welcome to Kaizo Kindergarten!
This hack is meant to serve as a teaching tool to players that want to dive into the dangerous world of Kaizo. Note that this hack is not meant to be the easiest Kaizo hack; it provides you the tools and knowledge needed to beat most Kaizo hacks. This hack is also not a Super Mario World encyclopedia. It is not meant to teach you about every single glitch, trick, or enemy. Instead, Kaizo Kindergarten teaches you about fundamental mechanics and physics of the game that can be used to apply to any situation.
I have also included a Google Doc that contains all the text featured in the game.
This can be used as a reference if you want to look up certain mechanics.
I have also included a Google Sheet that contains all assets used in the hack.
If you are wondering who made what, or what song was included, you reference the sheet.
Lastly, I will be providing a YouTube playlist that contains a full walkthrough (with extensive commentary) of the hack. Be sure to check the submission text for the latest links and updates!
Disclaimer: this tutorial hack only covers mechanics of vanilla Super Mario World. Note that custom hacks can, at any time, change the physics of the original game. Please consult the readme of each hack to see if any changes were applied. If the creator did not include a readme, they should be banned from making hacks.
This hack will probably not make you a Kaizo god overnight, either.
WARNING: this hack contains trolls, which may not be suitable for tilted gamers. Player discretion is advised.
Thank you for playing!
Once you have completed the hack, I would recommend playing Baby Kaizo World or Quickie World. Those are two good introductory Kaizo hacks to begin with. If you are feeling adventurous, try playing Super Dram World. :)
I also strongly suggest going back to play the original Kaizo Mario World series. I believe it is important to understand where and how many of the Kaizo hacks nowadays stem from. This gives you a perspective as a player on how and why certain design elements exist in Kaizo levels.
I expect a version 1.1 to come out eventually.
FIXME: The 2-Player bonus level access is somewhat broken. Requiring dragon coins to access rooms without a patch to save collected dragon coins makes this hack required to be played in one session, in order to achieve 100% completion. Additionally, the 2-player path is disconnected from the main world with no unlockable path back there, which means player 1 has to watch the player 2 cutscene 41 times in order to 100% the game, and will lose all progress and render the file unwinnable if that session is interrupted. Since this is a tutorial hack, I recommend having the 2-player area as an entirely separate demo hack and removing the dragon coins completely. As for the levels themselves, "Block Break" has a glitch on one of the tiles that sends Luigi back to the main overworld and cuts off access from the First Grade area. In "Double Jump", there is a trick which requires direction luck, speed luck, position luck, *and* frame rule luck. For a human, this trick is only possible much less than 10% of the time.
|Tags:||asm fixme gimmick glitch secrets|
|Comments:||60 (jump to comments)|
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