Name: | Panga's Kaizo Kindergarten (For Dummies) |
Author: | PangaeaPanga |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 40 exit(s) |
Type: | Kaizo: Intermediate |
Description: | Change log ========================================================= 1.09 - Changed the graphic of 1F0 tiles to be distinguishable from sprite-only blocks - Added a note regarding dragon coins not saving in "Welcome!" Dragon coins are not the main focus of the hack and are meant to be completed in a single playthrough - Added a block by the six-tile jump in "Jump Heights" - Nerfed room 1 of "Assessment #1" - Nerfed a jump in "Jump Heights - The Low Bounce" - Added a visual indicator in the cape shell-jump room in "Shell-Jumps" - Fixed an error regarding Naked Blue Koopa kick speeds in "Shell-Jumps" - Added a Yoshi visual indicator in the spit re-grab room in "Yoshi Mechanics" - Nerfed room 3 of "Assessment #3" - Added more visual indicators in "The Final Exam monkaS" - Nerfed room 5 of "The Final Exam monkaS" - Added a visual indicator in room 2 of "The Prostate Exam" Known Bugs - Collecting the orb or goal tape, then dying, then re-collecting the orb or goal tape will end the level in "Frame Rules and Timers" v1.06 - Added version number to title screen - Fixed an issue regaring Luigi's overworld sprite palette - Fixed an error regarding lava behavior in "Respawn Mechanics" - Added a Dragon Coin counter on the overworld HUD NOTE: the counter is slightly buggy. This is due to an incompatibility with the overworld speed change patch v1.05 - Added a room regarding the sprite interaction frame rule - Fixed a missing letter for one of the messages in "The Disco Shell" - Fixed an error regarding Chargin' Chuck speeds in "The Disco Shell" ========================================================= Welcome to Kaizo Kindergarten! This hack is meant to serve as a teaching tool to players that want to dive into the dangerous world of Kaizo. Note that this hack is not meant to be the easiest Kaizo hack; it provides you the tools and knowledge needed to beat most Kaizo hacks. This hack is also not a Super Mario World encyclopedia. It is not meant to teach you about every single glitch, trick, or enemy. Instead, Kaizo Kindergarten teaches you about fundamental mechanics and physics of the game that can be used to apply to any situation. I have also included a Google Doc that contains all the text featured in the game. This can be used as a reference if you want to look up certain mechanics. I have also included a Google Sheet that contains all assets used in the hack. If you are wondering who made what, or what song was included, you reference the sheet. Lastly, I will be providing a YouTube playlist that contains a full walkthrough (with extensive commentary) of the hack. Be sure to check the submission text for the latest links and updates! Disclaimer: this tutorial hack only covers mechanics of vanilla Super Mario World. Note that custom hacks can, at any time, change the physics of the original game. Please consult the readme of each hack to see if any changes were applied. If the creator did not include a readme, they should be banned from making hacks. This hack will probably not make you a Kaizo god overnight, either. WARNING: this hack contains trolls, which may not be suitable for tilted gamers. Player discretion is advised. Thank you for playing! Once you have completed the hack, I would recommend playing Baby Kaizo World or Quickie World. Those are two good introductory Kaizo hacks to begin with. If you are feeling adventurous, try playing Super Dram World. :) I also strongly suggest going back to play the original Kaizo Mario World series. I believe it is important to understand where and how many of the Kaizo hacks nowadays stem from. This gives you a perspective as a player on how and why certain design elements exist in Kaizo levels. I expect a version 1.1 to come out eventually. FIXME: The 2-Player bonus level access is somewhat broken. Requiring dragon coins to access rooms without a patch to save collected dragon coins makes this hack required to be played in one session, in order to achieve 100% completion. Additionally, the 2-player path is disconnected from the main world with no unlockable path back there, which means player 1 has to watch the player 2 cutscene 41 times in order to 100% the game, and will lose all progress and render the file unwinnable if that session is interrupted. Since this is a tutorial hack, I recommend having the 2-player area as an entirely separate demo hack and removing the dragon coins completely. As for the levels themselves, "Block Break" has a glitch on one of the tiles that sends Luigi back to the main overworld and cuts off access from the First Grade area. In "Double Jump", there is a trick which requires direction luck, speed luck, position luck, *and* frame rule luck. For a human, this trick is only possible much less than 10% of the time. |
Tags: | asm fixme gimmick glitch secrets |
Comments: | 68 (jump to comments) |
Rating: |
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Comments (68)
The regrab and juggling worlds were particularly helpful.
GLHF
As a resource for experienced players looking to improve their technical knowledge of SMW mechanics, it can be useful. Through playing this, I gained a much greater understanding of spin flight, and learned why a strat I was trying in another hack could never work. The information rather than the level design is really the star of the hack.
Panga himself has a walkthrough series on YouTube.
So first of all the first levels are quite good, good setups and well explained. But then, the difficulty raises very high after a few levels. The water level and the room 3 of the final castle were too tight for my preferences. The Cape level in the Special World was just janky gameplay ( I know the creator made this on purpose). So I think there a good levels in the beginning of this hack but then the hack gets too hard so I would not say that this hack is for beginners. I'm sorry but I will not continue this hack.
Panga's YouTube series on this hack is indispensable for those trying to learn Kaizo. If you're really stuck somewhere, slow down the video to 0.25 speed and you can observe the nuances. It'll still take forever to get it right, but it feels SO good when you finally get it.
Really grateful to Panga for this. I've put more time into it by now than I've put into some modern video games that I paid money for.
I am very grateful for what you did Panga, this is very useful, even more for making documents with the texts you put in the game and all the things you used in the gameplay!!
Also nice music choices. 5/5.
Thanks for any help you could give me.
I mostly came here to complain, though: in the second room of First Grade's Block Break level, right after a toggleable wall that deactivates as I hit the switch with a shell (or am I supposed to jump on it?), there's an invisible block that teleports Luigi to the overworld map at Mario's starting location (Welcome), making First Grade inaccessible after that. I think there should be a breakable block there instead, as I can't quite reach the next group of blocks without it.
There's also another such block a bit earlier, above a second muncher to the right of a flying Koopa. That jump is doable without replacing it with a breakable block, though.
My emulator is Snes9x under RetroArch, if that's relevant.
2) Juggling between four vines can be cheesed by jumping from the top of second vine
3) (opinioned) coin in vine level too simple, maybe use skytree room to make some challenge
4) (opinioned) coin in assessment 3 is insane, left wall is excessive
5) (opinioned) disco shell coin is too subtle, maybe add throwable block at the end to bring back
6) coin in assessment 6 is too subtle, no indication whatsoever, I didn't event understand how I got it
7) slow flight room can be cheesed by flying into first thwomp, landing on right "pillar" with munchers, using invisibility, falling from it and flying into second thwomp, which reset invisibility, then running to the end
8) star world backward drop shell jump can be cheesed by throwing it forward at right time. If aligned correctly it will ricochet two times and you can jump of it.
Awesome! This masterpiece allows to overcome the fear of attempting kaizo and not being able to complete single room.
This site does not provide roms, it provides patches. You need your own clean smw rom to patch.
https://www.smwcentral.net/?p=faq&page=1219815-bps-files
This was my first Kaizo hack, and having all of the technical information laid out in an interactive set of levels was immeasurably helpful. But the assessments were even more valuable, giving me a taste of what Kaizo hacks had to offer and requiring significant practice. I don't think I would have started playing Kaizo if this hack didn't exist, and I have really enjoyed my time so far.
I hadn't realized it was so newly released when I downloaded it (less than a week old) - when I was stuck on the spin-cape-flight-through-door section on World 6, I searched for a video and found that you had released one that day going over it, haha! A pleasant surprise
Thank you for creating this. The music was great, too
For kaizo, Quickie World was my first, either Quickie is great, Baby Kaizo World, Robfather World. If you're not familiar with SMW physics, just play around with vanilla SMW. There are places to shell jump, practice precision (i.e. jump off a ledge onto a ? block and land on the left corner), play "the ground is lava" jumping on enemies, just tool around and get comfortable. JUMP and JUMPhalf are not kaizo, but still tough.
This hack lays everything out for you, and is an incredible resource, honestly I could see it being almost too much information for a beginning player to absorb all at once. But just understand that if you want to play kaizo, it's all crazy hard, and it takes a whole lot of grinding. You can't really ease your way into it, the best you can do is familiarize yourself with the physics of the game, and jump in and do it."Starter" kaizo hacks aren't easy by the standards of 99% of the gaming world, and neither is this hack. But if you want to play kaizo, jump in and grind it out. Even if a level takes you 4 hours, beat it, don't give up or get frustrated. Watch yourself progress on each jump, each moment where you realize what a subtle change in inputs got for you. If it takes you 2 hours to get to a checkpoint, and you finally get it right as you're going to bed, turn your console off and go to bed, tomorrow you'll get that checkpoint in a half hour, because you've learned, you've figured some things out and gotten better. Quickie World is considered a very easy hack by kaizo standards, I probably averaged 2-3 hours per level as my first hack. Then I was stuck on the last castle before star road for literally 3 weeks. Sometimes I'd play for a couple hours, some days a half hour, some days I wouldn't turn it on at all. But I kept at it, beat it, and after that hack found something tougher to play. But you won't find a kaizo hack that's "comfortable" or "at your level" as a first hack, any first kaizo hack is going to be well above your (or anyone's) abilities, and if you want to play them, it takes patience and lots and lots of dying.
40 coins, you have to beat it twice, which is cruel and not cool (who knew you have to pick two player)
Kaizo is, by definition, very hard. If you want to learn basic skills, tool around in the original SMW. You could say the same thing about anything advanced or in depth-a "basic mechanical engineering" course doesn't mean that it's easy, or that it's the first thing you should do, you need an understanding of all sorts of math and physics to even comprehend the "basic" course. Kaizo kindergarten doesn't mean it is super, mega easy-if that were the case, it wouldn't be kaizo. There is a whole world of easy and medium hacks out there if you want to work on basic skills. Or, as I mentioned, the original SMW. Use it like a sandbox mode, practice precision jumping, shell jumps, momentum control, etc.
This hack is absolutely a kindergarten/super beginner level KAIZO hack, one that is incredibly in depth, I would have loved to have this around when I was starting out. Thanks to Panga, who obviously put a considerable amount of time and energy into this..nice hack.
What hacks would you suggest trying prior to giving this one another go? (I've managed to clear up to castle three, the platform juggle was giving me some difficulty)
Kaizo is, by definition, very hard. If you want to learn basic skills, tool around in the original SMW. You could say the same thing about anything advanced or in depth-a "basic mechanical engineering" course doesn't mean that it's easy, or that it's the first thing you should do, you need an understanding of all sorts of math and physics to even comprehend the "basic" course. Kaizo kindergarten doesn't mean it is super, mega easy-if that were the case, it wouldn't be kaizo. There is a whole world of easy and medium hacks out there if you want to work on basic skills. Or, as I mentioned, the original SMW. Use it like a sandbox mode, practice precision jumping, shell jumps, momentum control, etc.
This hack is absolutely a kindergarten/super beginner level KAIZO hack, one that is incredibly in depth, I would have loved to have this around when I was starting out. Thanks to Panga, who obviously put a considerable amount of time and energy into this..nice hack.
Yeah the time is kinda long, I've gotten used to hitting L + R the instant I die to save time.
Same! Thanks Panga!
One small thing I noticed with the input display in First Grade, the A B and Y button indicators in Motor Skills, and maybe the other rooms, corresponded to Player 1, and not Player 2, whereas the rest of the button indicators corresponded to Player 2. I don't think I see any patch notes about it, but I am on v1.05.
Seriously, this is a really nice romhack. Not only does it teach you kaizo tricks, it teaches you what's going on with the underlying mechanics of the game to make the tricks happen, and does so with great custom music and graphics. Clearly a labor of love - highly recommended.
Thank you. I will fix this in a later version.
Great, finally I can understand something that I were playing only rarely^^
deserves 5 stars only for the idea, where all of this is based from^^