Banner
Views: 794,978,969
Time:
12 users online: 7 up, anonimzwx, Hayashi Neru, JamesD28,  Lazy,  LMPuny,  MarioFanGamer, mikairanutshack,  Nameless, Tattletale, Vash the fairytail,  xHF01x - Guests: 34 - Bots: 180 Users: 41,489 (1,498 active)
Latest: AlexnightswolfG1mes
Tip: Try running your hack on various SNES emulators to see if anything is incompatible. Not logged in.
Details for Prickly Goomba
SMW Sprites - Prickly Goomba
File Name: Prickly Goomba
Added:
Authors: Erik
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This otherwise static sprite will spawn a sprite when hit with either a fireball or the cape - this based on the extra byte. The sprite is configurable in the ASM file.
Tags: enemy, lorom, sa-1
Rating: No rating
Download: Download - 2.24Ā KiB
85 downloads
Screenshots
Image
Major Flare
Tested with:
- Lunar Magic 3.03;
- PIXI 1.2.9;
- SA-1 1.32;
- ZMZ 1.08.

Accepted. There's a tiny little bug with fireball's interaction with the spawned sprite - apply the following patch to circumvent this:

Code
lorom
!Spr = $0B
if read1($00FFD5) == $23
	sa1rom
	!Spr = $15
endif

org $02A0B9
	db !Spr
Posted by:  Major Flare - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • SMBX Community
  • ROMhacking.net
  • MFGG